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SolForge Fusion News

Patch v.0.5.501

Features
We have started work on improving visuals and making the play experience more engaging and easier to follow. Our first change is improving the visuals of the cards in your hand as well as playing cards. More improvements are coming soon.

We have added a random name button in fuse decks.

Bugfixes - Game
  • Abilities that open the opponent’s banish/discard piles will now do so correctly instead of opening the player’s pile. (I.e. Cercee’s Graverobbery)
  • Abilities that require you to select an opponent’s lane will now highlight the opponent’s lanes rather than your own. (Korok Whirlwind, Entrapment)
  • Cards which let you pick an exalt in play will now highlight their lane. (I.e. Corpus Cliffs)
  • Runescarred Pit and Thundercrash Field now have highlights over the currently selected lane when minions are being placed.
  • Campaign upgrades that include giving creatures different creature types should now stack correctly with upgrades that give keywords to creature types.
  • Palladium Pulsemage activate can no longer destroy Chrogias
  • Cultist Taskmaster deploy now has opposing dragons strike only the creature opposing them and not all opposing creature
  • Poltergeist creatures at level 2 and 3 have corrected damage and healing effects
  • Creatures with state-like abilities now have the three line icon on creature squares while on the battlefield (ex: Piercing creatures)
  • Insidious Rager (set 4) is now destroyed when the player only loses armor and not health.

Bugfixes - Other
  • Bug report window should no longer be able to pop up while naming a fused deck
  • Finalizing fuse deck button is now interactable if you enter the fuse menu with a name pre-selected
  • Addressed a soft lock in the campaign tutorial where you can’t proceed without potions
  • Arrows no longer show up in magnify screen for cards which do not have all 3 levels (i.e. Minions, Solbinds)
  • Fixed an issue of the player not receiving random deck quest credit when the opponent times out.

Known Issues
  • If you play a creature card and undo, keywords on that creature are visually disappearing.

Patch v0.5.426

Bug Fixes
  • Horrid Convergence level 3 now allows attaching two augments from banish pile.
  • Scythe of Chiron will now allow you to sacrifice a creature when the enemy board is empty.
  • Soul Harvest level 1 and 2 can no longer be played for free even when there are no creatures in play.
  • If an augmented creature is attached to another creature the original augment now goes to the banish pile.
  • Pre-combat damage reducing a players’ health to zero is now stopping combat.
  • Betrayer cards should no longer change to the original version of the card when it is sent to the Banish pile.
  • Steel Rosetta should no longer be overlaid with the blighted version of the set 3 blight exalt after being played by Cycle 2 Inspire.
  • Upgrading a level 3 card now triggers upgrade effects.
  • The game now ends immediately when one player hits zero or under health.
  • Pipwick Level 3 should now be able to play an enemy spell based on their board state. (ex: Infernal Ritual)
  • Endless Hunt will now trigger on Solbind creatures like Honor Guard
  • Briguard Carrier effect is now optional and can be canceled

For questions and support visit our discord!

Come Play With the Team in the Online Que!

Patch v0.5.390

Features
  • Updated tutorials for new players to walk them through the game’s menus and features.
  • Added tooltips to buttons in Game Settings

Bugfixes - UI
  • Activating an Elder Scorchwyrm card (Set 4) no longer plays the boss animation
  • Attempted to fix an issue that caused the player’s hand to sometimes disappear after clicking on a card to play it (I.e. System Upgrade)
  • Attempted to to fix a crash that happens during combat
  • Attempted to fix issue with betrayer cards not showing in deck gallery

Bugfixes - Cards
  • Choosing “none” or undoing Voltaris ability no longer crashes game
  • Steelhorn Vanguard is now gaining attacked based on current armor
  • Shardback creatures are no longer triggering when dealt zero damage
  • Chrogias Level 3 is no longer effected by Blast, Maw creature deploy or Rage of Kadras Level 3
  • Duplication Dome Level 3 should now give the player the option to not repeat a deploy effect from the played creature
  • Frostmane Egg Level 2 no longer has Mobility
  • Cinderheart no longer gives another buff when triggered twice in the same action step
  • Corrosive Splice is now counting if enemy creatures were destroyed when played
  • Pyrax the Flamebound should no longer deal extra damage when triggering off of life gain from Toxys Mori’s Stealthy Strike ability
  • Necrofang Level 3 plays the destroyed creature on the correct side of the field
  • Nix Nekyia’s Zombify Level 4 is now creating two Zombie Brutes when two creatures are destroyed
  • Infernodrake Lindworm is no longer increasing Blast of all players just the owner’s
  • Rumblespark Embodiment can no longer trigger Rumblespark Energy to Transform
  • Set 3 Forgeborn with Blighted versions can no longer overlay over Steel Rosetta when used with Inspire Level 2
  • A stolen Zimus no longer Reanimates when destroyed
  • Toxys Mori Stealthy Strike is now gaining health after combat damage has been dealt.

V0.5.327 Shadows of Solis Release Patch Notes

Shadows over Solis is here!

Darkness spreads across Solis as powerful forces clash for control of its future. A long-buried power has awakened, unleashing new threats and forcing heroes and villains alike to take their stand. Across the land, new Forgeborn rise, each shaping the destiny of their factions in ways never seen before.

As alliances shift and rivalries ignite, the balance of power is more fragile than ever. The fate of Solis is unwritten—will its defenders stand together against the growing darkness, or will division lead to its downfall? Shadows loom, and the next chapter of Solis is yours to forge.

Features
  • Set 4 booster packs and single faction decks are now available in the shop.
  • Set 4 phantom decks are also available to purchase for 25 Embers but will last for 2 weeks.
  • New quests have been added to include the new forgeborn - Toxys Mori, Tundra, Tyran
    Blighted Sunder and Blighted Cercee will contribute to the original Sunder and Cercee quests.
  • New quests have been added to include playing with more creature types - Metaminds, Darkforge Creatures
  • New quests have been added to include new mechanics - Blast, Augments

Bugfixes
  • Blightmane Dragon level 2 adjacent blast now deals the full 5 damage.
  • Fungal Curse level 2 now destroys all augments on an enemy creature.
  • Fungal Curse level 3 now destroys all augments on all enemy creatures.
  • Duplicitous creatures can be targeted from destroying Blackcherry Dread.
  • Dragging and releasing a spell shouldn't undo if you have no actions available.