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SolForge Fusion News

Patch v0.5.787

[p]Thank you so much for taking time to fill out our survey!

Some of your top request:
54% - Achievement update issues
46%- Website displaying Tooth and Nails Card Images
36%- Instances of game freezing after undo
36%- Update to Pipwicks UI
30%- Make playing betrayers and legendries more exciting
30%- Create a toggle for foil cards

While most of these aren't going to be implemented this patch they are things we have raised awareness on and will look to update in the following patches.

Updates for this patch:
-Larger triggers and changes to how triggers are displayed
-Fixed scenario where players could softlock themselves in the tutorial
-User's last used deck will be the one that is displayed when user logs in
-Updates to loading screens and shortening of durations
-Faster creature death animations -New menu and battle music
-Fixed bug where flipping a solbind creature counted as moving it, triggering things like Glacior
-Fixed bug where players could undo killing a creature with Endless Hunt on it after opposing player selected a warrior to reanimate
-Better communication on about ban time, reason, and appeal process
-Fixed bug that would take you to a menu with no buttons

Next patch we will have a handful of bug fixes related to cards and achievements. We are also continuing our investigation into issues with the game freezing.[/p]

Patch v0.5.723 & Survey

Hi all!

Before sharing the updates for this patch we have a favor to ask!

We want to get a better idea of what your priorities are for this game! Attached is a survey that contains some of the bugs and updates we have on our to do list, we would love for you to check some of the items you find to be most pressing to you!

https://forms.gle/rQ8rZfMLPB8VeWCJ7

Updates:
Changes to tutorial text,
Changes to text that clarify account creation,
Added back giving cards your opponents are hovering over to have a small glow,
Fixed bug where camera did not shift back to normal after combat,
Fixed bug where creatures with death triggers would cause game to freeze,
Fixed bug where players using wider monitors would have triggers appear half off their screen.

Patch v0.5.691

Feature updates:
  • Changes to the new user tutorial and flow.
  • Added option in game settings to turn off screen shake.
  • Cards that your opponent is hovering over will have a slight glow around them.



Bug Fixes:
  • Korok's Swarm Forgeborn ability no longer crashes when skipping or undoing while playing the spell sprite.
  • Fixed issue where minions would be stuck on screen when destroyed.
  • Fixed issue where black cards would get stuck on screen.
  • Fixed issue when keywords would be missing from cards when undone.
  • Fixed issue when a buffed creature would visually retain increased stats in hand after undo.
  • Fixed not gaining SOAP points for collecting decks with rarity score over 90 not showing up.
  • Soap display for Ember spent fixed. (Display updates upon next use of embers)
  • Fixed scanned decks not giving achievement progress.






Tooth and Claw!

🚨The Dino Invasion Starts NOW!🚨

The Legendary Drops are live and the dinos are unleashed.

New emotes. New playmat. New decks. And a whole lot of rawr.🦖

Let the rampage begin!

Friend Referrals and Visual Updates

Friend Referrals

We've added a new way to earn Gold and Seasonal Achivement Points. Players now have a unique referral code that can be given to new players to enter when creating an account. This links the two accounts, and when the new player earns at least 50,000 XP or purchases our Premium Mastery Track, both players will earn rewards. The new player will earn 2,500 Gold, and the referring player player will earn 500 Gold and 500 Seasonal Achievement Points for their first 10 referrals, and 1000 Gold and 1000 Seasonal Achievement Points for each referral thereafter. View the "Friends" menu in-game to track your referred friends, claim rewards, and get more information.

Trigger Visual Updates

We are continuing to update and improved SolForge Fusion visuals game gameplay. We heard your feedback about our last visual update and have reduced the amount of screen shaking when playing cards. As a next step in improving the game, we've overhauled the way that triggers appear during gameplay. Triggers will now appear above the creature or player that created them. Triggers from destroyed creatures will now appear from the banish pile. Once you'fve selected a trigger to resolve, all other triggers should disappear so that you can view the full board for the selected trigger. We believe this will help clarify where triggers are originating and better communicate what's happening during gameplay.

Bug Fixes
  • Rumblespark Energy transforming into Embodiment on Spirit Golem Conclave should now trigger the
    attack buff.
  • Pipwick Level 3 now steals Electronet and gives the appropriate targets.
  • Creature being reanimated after being webbed should no longer have the webbed and defender icon.
  • Updated new hand animations, reduced the shake of playing cards.
  • Changed the red lettered Done on turn button to be white lettered Skip.
  • Fixed betrayer icons that weren’t showing properly on some cards.
  • Fixed an issue allowing forgeborn to be switched mid campaign.
  • Attempted a fix for cards disappearing when action is undone.
  • Attempted fix for Badges window covering up the game timer in multiplayer.