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SolForge Fusion News

Early Access + SolForge Fusion Roadmap

SolForge Fusion is now officially in Early Access. We extend our deepest gratitude to everyone playing SolForge Fusion, as well as to our Kickstarter backers and playtesters who are instrumental in getting the game where it is today.

Looking forward, we have ambitious plans from the start, and we believe outlining our immediate goals is key so you know what to expect from this game as we move from Early Access to full release.

Most importantly, we want your feedback! Please let us know which upcoming features excite you the most. If we notice a particular feature garnering more interest, we may adjust our priorities to ensure that the fans receive the best game experience we can offer.

[h3]The SolForge Fusion Roadmap[/h3]

Let us know in the Steam Community and in our Discord which of these you're most anticipating.



  • PvE Leaderboards
  • In App Tournaments (you can currently find Tournaments on SolForgeFusion.com)
  • Mac release
  • Offline Play
  • Scorchwyrm Campaign
  • Mastery Track / Battle Pass
  • Last Winter (Set 3 Physical and Digital Deck) Release
  • InGame Store
  • Online Trading and Selling of Decks
  • Digital-only Sets
  • Android and iPhone Apps
  • Daily Quests
  • Achievements
  • Print-on-demand decks


[h3]Don't Forget to Join Our Discord[/h3]

Meet the developers, join the community, get SolForge news straight from the source!

Patchin' Up Before Early Access

Things We Added
  • Player XP Track has been introduced, which allows you to earn exclusive digital decks by playing campaign mode.
  • New visual effects for card upgrades (Everyone playing SolForge is now officially fancy!)
  • Expanded tutorial content with additional contextual popups outside of the initial tutorial.
  • Improved Deck Sorting: Decks are now organized by the most recent updates across all screens
Things We Fixed
  • Most Solbind functionality fixed (see below in known bugs)
  • Resolved an issue with missing artwork on campaign playmats
  • Fixed a bug where the game would occasionally hang on startup
  • Optimized art loading process: PVE games now pre-load all art. PVP games load only the player's art.
  • Corrected curly brace display issues in the mouseover text
  • Improved campaign / queue integration: Correct deck information is now displayed upon finding a match
  • Fixed a bug affecting Army Commander Level 4 and related spell upgrade sequences
Known Bugs
  • Hivemind Pact is not transforming Hivemind Husk.


Patch + Reclusa's Brood



Tracking down bugs, implementing your feedback, and working to make SolForge Fusion better every day!

[h3]Game Improvements[/h3]
  • Card text updates.
  • Reclusa ascension upgrade changes (Also ascension UI change).
  • Encased Spell Level 3 now gives you a Spawn of Reclusa!
  • Removed ascension levels that webbed minions
  • The campaign has special playmat art based on map position.
  • Fixed being unable to right-click to magnify card tooltips in the campaign map.
  • Fixed armor not being applied after undo.
  • Added a news button.
  • Filter clears when leaving the collection.
  • The cosmetics screen reflects the cosmetics you own.
  • Foiled cards can now be seen by opponents in online games!
  • Harbinger Staff will not be able to repeatedly trigger the creature in the same lane as the staff.
  • New Reclusa card art (now with 100% more arachnophobia).
  • Nova Elementalist and Seruzal plus cards (Rumblespark and Night Aspect) will now transform multiple times! but when transforming from creature to exalt the triggers are not showing but you are able to click on a lane.



[h3]Reclusa's Brood[/h3]

Venture into the shadows of Reclusa's lair, where you can find brand-new artwork depicting the terrifying abilities of this monstrous spider and her brood. It's pure nightmare fuel from artist Aaron Nakahara.



[h3]Developer Broadcast[/h3]

Check out our first Developer Broadcast on Steam and Download the Demo for Free!

https://store.steampowered.com/app/2400960/SolForge_Fusion/

[h3]Don't Forget to Join Our Discord[/h3]

Meet the developers, join the community, get SolForge news straight from the source!

Magic creator's new tabletop CCG now has an official Steam version

Last time we checked in on SolForge Fusion - the latest game from Magic: the Gathering and Artifact designer Richard Garfield - it was gearing up for its launch on tabletops as a physical card game that would at some point also be playable in Tabletop Simulator. Now it's getting its own official digital version, and you can try the demo out now on Steam.


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