1. Egypt Frontiers
  2. News

Egypt Frontiers News

Egypt Frontiers Launching in November!

[h2]Hi Ancient builders! 🏗️👷👷‍♀️[/h2][p]We’ve got a major announcement today – it's time to grab some tools 🛠️[/p][hr][/hr][h2]📅 Official Release Date[/h2][p]We’re excited to confirm that Egypt Frontiers will launch on November 12, 2025! 🎉 That’s when everyone will finally get the chance to dive into the ancient time building.[/p][p][/p][previewyoutube][/previewyoutube][hr][/hr][h2]🚨 Wishlist now to get the best launch discount![/h2][p][dynamiclink][/dynamiclink][/p]

DEVLOG #4 - 🌄🏺 Builders, Deities & the Path to the Solar Temple ⚡🐪🗺️

[h2]Hi everyone! 🕌[/h2][h3]We’re back with another development update as we continue our journey toward Early Access. A lot has been happening behind the scenes - from new locations to fresh mechanics and major performance improvements. Let’s take a look at what’s new and what’s coming next. 📈📊[/h3][p][dynamiclink][/dynamiclink][/p][h2]New Assignment: Quarry Site 📶⬆️[/h2][p][/p][p]🔸In this new location, your role will be to take the quarry over from the previous overseer, cleaning up the operational mess they've left behind and setting up a fully functional transport line for stone blocks, using cranes and sledges to move materials across the site.[/p][p]🔸This area brings new challenges in managing space,and heavy-lifting tools within a more complex quarry layout.

🔸We'll have more to show soon but for now, check out some screenshots:[/p][p][/p][p][/p][h2]Upcoming: Solar Temple Construction[/h2][p][/p][p]We're also laying the foundation (literally) for the third location: the construction site of Niuserre's solar temple, a much larger project than the village temple.[/p][p]To support this, we’re developing new mechanics focused on large-scale building and workers management, including:[/p][h3]Construction Queue System[/h3][p]🔸Players will be able to queue up construction tasks for builders, with upgrade paths to increase how many can be queued at once.[/p][h3]Worker Stats & Needs[/h3][p]🔸Builders now have individual needs and stats that influence construction speed and satisfaction. Managing your workforce becomes more strategic as a result.[/p][h3]Offerings & Patron Deities[/h3][p]🔸A new ritual system allows players to make offerings and select a patron deity, which affects both builder stats and global gameplay bonuses.[/p][p]These mechanics are being designed with flexibility in mind - and we plan to expand them based on player feedback once Early Access begins.
[/p][h2]Demo Update: Performance improvements ⚠️✴️[/h2][p][/p][p]We’ve released a new update for the demo that brings several key optimizations:[/p][p][/p][p]🔸RAM usage reduced by ~20%, improving performance on lower-end machines.

[/p][p]🔸World loading systems reworked, cutting load times by up to 80%.

[/p][p]🔸General frame rate improvements, depending on hardware, from +10% up to +30% in some cases.

[/p][p]If you haven’t revisited the demo version in a while, now’s a great time to jump back in and check out the improvements.[/p][p]That’s it for this month’s update![/p][p]As always, your support and feedback help shape the future of the Egypt Frontiers. We’ll be back soon with more progress on the solar temple location, along with new features focused on expanding large-scale construction and builder management systems.[/p][p]The Egypt Frontiers Team[/p][p]


[/p]

🔥Publisher Sale🔥

[h2]🎉 The FreeMind Publisher Sale has started! 🎉[/h2][h3]Enjoy massive discounts up to -90% on our games.[/h3][p][/p][p][/p][p]
[/p][p]Here’s what’s waiting for you:[/p][p]🏡 House Builder 2 – Playtest is live![/p][p]🤓 Nerd Simulator – Playtest now open![/p][p]💻 ServiceIT – Full Release out now![/p][p]🚜 Cyber Farmer, 🐱 Purrrifiers, 👨‍💻 IT Specialist Simulator, House Builder 2 – release dates revealed![/p][p]🐠 New DLC for Aquarist & 🏠 House Builder[/p][p]⚡ Updates across many of our titles![/p][p]
[/p][h3]👉 Join the fun and grab your favorites today:[/h3][h3]https://store.steampowered.com/sale/FreemindPublisherSale2025[/h3][h3][/h3][p][/p][p][/p][p]
[/p]

Crane Mechanics & Quarry Progress

[h2]Egypt Frontiers Devlog: Crane Mechanics & Quarry Progress[/h2][p]Hi everyone!
It’s time for another update as we continue pushing toward Early Access. We’ve been hard at work expanding Egypt Frontier’s systems and environments - and today, we’re excited to share what’s coming next, including three new gameplay mechanics and a major environment update on the horizon.[/p][p]Let’s dive in:[/p][p][/p][h3]New Location in Progress: The Quarry[/h3][p]Development on our second major environment - the quarry, is well underway.
We’ll be showcasing the quarry in full next month, including gameplay footage and screenshots.[/p][p][/p][h3]New Mechanics: Heavy Lifting & Logistics[/h3][p]Three new systems are now in place, further deepening how you interact with construction on a grander scale:[/p][p]Crane Interaction System
Use cranes to reposition heavy building materials like stone blocks and support structures with precision.
[/p][previewyoutube][/previewyoutube][p][/p][p]Crane-Based Construction
You can now use cranes to directly assist in the building of large structures — an essential part of working with monumental architecture.[/p][p][/p][previewyoutube][/previewyoutube][p]
[/p][p]Sledge Transportation
Massive stone blocks can now be moved across distances using sledges, allowing realistic delivery to the final construction site.
[/p][previewyoutube][/previewyoutube][p]
[/p][h3]The Demo is Still Live![/h3][p]The Egypt Frontier demo remains available and continues to be an essential part of our development process. Your feedback helps us identify pain points, balance gameplay systems, and shape the experience for Early Access.
 If you haven’t yet, give it a try - and let us know what you think[/p][p][/p][p]We’ll return with a new devlog next month, featuring the first full look at the quarry location and more updates. Thanks for following the project - your support and feedback keep us building and improving.[/p][p]The Egypt Frontier Team[/p][p][/p]

Egypt Frontiers – Devlog: Major Gameplay Upgrades & Full Version Sneak Peek 🌄

[h2]Hi everyone! 🏺🕌[/h2]
We’ve got a fresh update packed with new systems, improvements, and a glimpse into where Egypt Frontier is headed. Over the past few weeks, we’ve been focused on refining the core gameplay experience and expanding key systems that define our approach to simulation building in Ancient Egypt.
Our biggest milestone? Introducing worker management – a feature that fundamentally transforms how you build and progress. Alongside it, we’ve polished the player’s interaction with the world, improved animations, and implemented a set of long-requested quality-of-life features. And that’s not all — work on the full version of the game is already bringing deeper production mechanics and strategic logistics.

Here’s what’s new:

[h2]Demo Update Highlights 📶⬆️[/h2]

[h3]Assign Workers to Construction[/h3]
You can now assign your workers to handle construction jobs like scaffolding and temple elements. It’s a big shift that gives you more control, better flow, and brings strategy into building.
[previewyoutube][/previewyoutube]

[h3]Workforce Panel[/h3]
Check which workers are assigned to which stations and what tools they need – all in one clear interface.


[h3]Move Built Structures[/h3]
Built something in the wrong spot? No worries — you can now reposition scaffolds and production buildings without rebuilding them.


[h3]Perk Tier System[/h3]
The perk tree now uses a tiered structure, introducing a smoother sense of progression.


[h3]Cancel Construction Plans[/h3]
Mistakes happen – now you can remove building plans before they’re completed via architect tools.


[h3]Improved Animations[/h3]
We’ve overhauled interaction and hand animations, making player movement feel much more natural.


[h3]Quality of Life Tweaks[/h3]
🔸 Filter in build menu shows items by type
🔸 Added missing sounds for object interactions

⬇️⬇️⬇️

[h2]In the Full Version ⚠️✴️[/h2]

[h3]Resource Production Buildings[/h3]
Construct resource-producing buildings to ramp up supply. Build as many as needed to increase output.


[h3]Pallet-Based Logistics[/h3]
Place pallets to define delivery points for resources — plan smarter and streamline your construction flow.

[previewyoutube][/previewyoutube]

[h3]Building Visibility on the Map[/h3]
All worker buildings now appear on the map for easier spatial planning.

⤵️⤵️⤵️

[h2]Try the Updated Demo ❗️🔅[/h2]
We’d love for both new and returning players to jump back in and see what’s changed. Your feedback shapes the direction of development and helps us focus on what truly matters to you. Share your thoughts — we’re listening. We’ll be releasing new devlogs at the beginning of each month, sharing progress and insight into our work behind the scenes.

Thanks for being part of the journey,
The Egypt Frontier Team