Endless mode update
[p][/p][previewyoutube][/previewyoutube][p][/p][p]♾️ Endless Mode
After defeating Novak, you can now continue your run in Endless Mode to truly test your build.
How far can you go? How high can you climb on the leaderboard?[/p][p]🏟️ New Arenas
Two new arenas have been added! One throws you into chaotic fights against agent hordes, and the other is a full-on boss rush. Clear these challenges to unlock two new skins for Morgan:[/p]
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After defeating Novak, you can now continue your run in Endless Mode to truly test your build.
How far can you go? How high can you climb on the leaderboard?[/p][p]🏟️ New Arenas
Two new arenas have been added! One throws you into chaotic fights against agent hordes, and the other is a full-on boss rush. Clear these challenges to unlock two new skins for Morgan:[/p]
- [p]Medical Worker[/p]
- [p]Bureaucrat
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- [p]Fixed a bug causing enemy attack frequency to scale incorrectly with level. Enemy attack speed has been fully rebalanced.[/p]
- [p]Increased movement speed for Morgan and all enemies by 15–30%, making tower traversal during combat feel more fluid.
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- [p]Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.[/p]
- [p]Fixed a bug that caused Whisper’s mirrors to always spawn at level 1.[/p]
- [p]Fixed a bug that allowed Spinner-mine to one-shot Whisper’s mirrors.
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- [p]Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.[/p]
- [p]Base HP increased by +400.
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- [p]All 7 Source Implants have been reworked.[/p]
- [p]Removed all debuffs and individual summon effects.[/p]
- [p]Implants now grant global synergistic effects with game-breaking potential.[/p]
- [p]Improved target selection logic — bosses and enemies now won’t ignore the player.[/p]
- [p]Allies attack more frequently.
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- [p]Family Sharing I–V[/p]
- [p]Recycling Protocol[/p]
- [p]Deadeye Protocol[/p]
- [p]Sacred Protocol[/p]
- [p]Plague Protocol[/p]
- [p]Matriarch Module[/p]
- [p]Complete Symbiosis
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- [p]Bleeding Core[/p]
- [p]Grave Forge[/p]
- [p]Contagion Core[/p]
- [p]Rebirth Protocol[/p]
- [p]Swarm Surge
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- [p]Generator Protocol[/p]
- [p]Bulwark Protocol[/p]
- [p]Combo Protocol
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- [p]Generator Protocol[/p]
- [p]Duration: 10s → 20s[/p]
- [p]Bonus Electric Damage: 10 → 15[/p]
- [p]Bulwark Protocol[/p]
- [p]Golden Shield[/p]
- [p]Golden Chain[/p]
- [p]Golden Chalice[/p]
- [p]Golden Gun[/p]
- [p]Golden Scabbard[/p]
- [p]Golden Standard[/p]
- [p]Golden Rod
[/p]
- [p]Spoils of War token bonus: 20% → 15%[/p]
- [p]Golden Chalice status accumulation: 10% → 5%[/p]
- [p]Golden Shield damage resistance cap: 75% → 85%[/p]
- [p]Eternal Regalia activation time: 30s → 20s
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- [p]Berserk Rage damage per hit taken: 5% → 10%[/p]
- [p]Reaper II damage bonus: 25% → 20%[/p]
- [p]Reaper V[/p]
- [p]Damage Bonus: 10% → 15%[/p]
- [p]HP Penalty: -20% → -25%[/p]
- [p]Reaper VI movement speed penalty: -20% → -15%
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- [p]The bot now explodes faster but within a smaller radius.[/p]
- [p]Movement speed has been increased.[/p]
- [p]Bots now appear slightly more often and in larger numbers.
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- [p]On difficulty 1, the second Agent now appears in room 5 instead of 6 in Streets and Labs.[/p]
- [p]Rubber Hammer crit damage multiplier: 20 → 30
📝 Dev Comment: It’s a rubber hammer, and it’s not the most powerful weapon in the game?.. We’ll fix that![/p] - [p]Guardian synergy starting bonus: 1% → 5%[/p]
- [p]Various localization and description fixes.[/p]
- [p]Potential fix for a softlock when falling under the arena.[/p]
- [p]Fixed softlocks in Labs.[/p]
- [p]Fixed an issue where weapon particles would trigger when attacking the air.[/p]
- [p]Updated AoE damage logic for enemy projectiles.[/p]
- [p]Fixed an issue where the game would not load after being minimized during loading.
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- [p]Added spawn animations for:[/p]
- [p]Greatsword Agent[/p]
- [p]Fenrir Agent[/p]
- [p]Loader Robot[/p]
- [p]Improved projectile VFX for HPS-13 “Seeker” SMG.[/p]
- [p]Added unique impact VFX for KSS-04 “Icer” shotgun.[/p]
- [p]Enemies no longer rotate toward Morgan during death animations.[/p]
- [p]Fixed decapitation visuals for Spike and Ripper.[/p]
- [p]Corrected Spike’s arm dismemberment animation.[/p]
- [p]Fixed torso physics on Bandit.[/p]
- [p]Added a new combo finisher for lighter greatswords.[/p]
- [p]Added a new attack animation for Asteroid for more visual variety.
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