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KIBORG News

Regular Patch with good improvements!

[p]⚔️ Novak
Novak got serious upgrades:[/p]
  • [p]Saint Rain attack reworked [/p]
  • [p]Charged attacks no longer leave energy clouds [/p]
  • [p]Charged Vertical Strike now launches a damaging wave [/p]
  • [p]After a Dash, Novak can perform Charged Vertical Strike [/p]
  • [p]Base attacks can now be performed as combos [/p]
  • [p]Railgun attacks now include an extra effect to better telegraph timing [/p]
  • [p]Damage, cooldowns, shield cost, and weights of most attacks rebalanced [/p]
  • [p]Spawn position adjusted [/p]
  • [p]On first boss difficulty (Towers 1–5), Novak’s primary color changed to orange [/p]
  • [p]Stage 2 now starts slightly earlier [/p]
  • [p]Fixed an issue where some attacks were extremely rare [/p]
  • [p]Fixed an issue where DoT status damage could cancel Novak’s flight [/p]
  • [p]Fixed an issue where the melee strike in the railgun combo couldn't be parried[/p]
[p]📝 Novak Comment: You had your fun. Now it’s my time :)[/p][p][/p][hr][/hr][p][/p][p]📊 Balance
Second Wind status updates:[/p]
  • [p]3 burning swords: Regeneration → Protection [/p]
  • [p]4 burning swords: Vampirism → Regeneration [/p]
  • [p]5 burning swords: Symbiosis → Vampirism [/p]
[p]Endless Mode[/p]
  • [p]Reduced risk of one-shots [/p]
  • [p]Difficulty scales faster [/p]
  • [p]Points rebalanced [/p]
[p]Minigun[/p]
  • [p]Base damage: 7 → 12 [/p]
  • [p]Ammo capacity: 300 → 200 [/p]
[p] Augmentation “Golden Shield”[/p]
  • [p]Bonus limit: 85% → 80% [/p]
  • [p]Bonus per 100 tokens: 5% → 1% [/p]
[p] Augmentation “Bulwark Protocol”[/p]
  • [p]Ally healing on parry: 5% → 25% [/p]
[p]Bar Prices[/p]
  • [p]Bottomless Pit: 500 → 400 [/p]
  • [p]Clear Sky: 400 → 250 [/p]
[p]Mutator “The Last Light”[/p]
  • [p]Temporarily disabled [/p]
[p]Laser traps[/p]
  • [p]Slowed (again)[/p]
[p][/p][hr][/hr][p][/p][p]🚀 Blur[/p]
  • [p]Damage over time from status effects no longer resets attack chains [/p]
  • [p]Damage over time from status effects no longer triggers torso explosions[/p]
  • [p]Removed Aerodynamic Design augmentation [/p]
  • [p]Added a new augmentation: Ghost Synchronicity – ghost copies now inherit all of Morgan’s bonuses to movement and attack speed[/p]
[p]📝 Dev Comment: A QoL change — the removed augmentation’s effect is now applied by default, and the slot has been repurposed for a new augmentation[/p][p][/p][hr][/hr][p][/p][p]⚡ Thundergod[/p]
  • [p]Heart’s resurrection energy cost increased: 3 → 5 [/p]
  • [p]Power Flow augmentation reworked – new effect: Triples the energy gain rate [/p]
[p][/p][hr][/hr][p][/p][p]📦 Miscellaneous[/p]
  • [p]A “Stuck” button is now available in the pause menu during combat – it teleports the player and enemies to appropriate positions [/p]
  • [p]Fixed a bug preventing Stage 3 from appearing in Endless Mode [/p]
  • [p]Fixed a bug that allowed entering the helicopter after encountering Novak in endless mode [/p]
  • [p]Fixed a bug where combat mods weren't generating properly [/p]
  • [p]Updated Gunslinger agent’s attack animations [/p]
  • [p]Updated light and heavy attack animations for dual-wield weapons (bats, swords) [/p]
  • [p]Fixed a bug where Source Slenders could spawn after room completion [/p]
  • [p]Fixed a bug where Ricochet Rounds caused bullets to hit allies [/p]
  • [p]Fixed lighting issues in Arena 2 [/p]
  • [p]Updated several sound effects[/p]
[p] [/p]

Hot fix

Quick patch for some annoying issues!
  • Fixed endless scores from enemy kills after resuming the game.
  • Fixed endless scores UI not updating properly after completing a room.
  • Fixed meditation-like event screens not responding correctly to gamepad input.
  • Fixed a bug where declining a mutation increased negative effects. It now increases only positive effects.
  • Fixed Gunslinger legs — they now properly drop ammo from AoE melee attacks.
  • Fixed Reaper IV mutation not increasing attack speed as intended.

Thanks for sharing faced issues with us

Implants drop hot fix

Agents now correctly drop implants after players complete Arena 3 and enter the Tower.

Endless mode update

[p][/p][previewyoutube][/previewyoutube][p][/p][p]♾️ Endless Mode
After defeating Novak, you can now continue your run in Endless Mode to truly test your build.
How far can you go? How high can you climb on the leaderboard?[/p][p]🏟️ New Arenas
Two new arenas have been added! One throws you into chaotic fights against agent hordes, and the other is a full-on boss rush. Clear these challenges to unlock two new skins for Morgan:[/p]
  • [p]Medical Worker[/p]
  • [p]Bureaucrat
    [/p]
[p]🔧 Major Changes[/p]
  • [p]Fixed a bug causing enemy attack frequency to scale incorrectly with level. Enemy attack speed has been fully rebalanced.[/p]
  • [p]Increased movement speed for Morgan and all enemies by 15–30%, making tower traversal during combat feel more fluid.
    [/p]
[p]🌀 Whisper[/p]
  • [p]Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.[/p]
  • [p]Fixed a bug that caused Whisper’s mirrors to always spawn at level 1.[/p]
  • [p]Fixed a bug that allowed Spinner-mine to one-shot Whisper’s mirrors.
    [/p]
[p]☄️ Asteroid[/p]
  • [p]Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.[/p]
  • [p]Base HP increased by +400.
    [/p]
[p]🧬 Source Rework[/p]
  • [p]All 7 Source Implants have been reworked.[/p]
    • [p]Removed all debuffs and individual summon effects.[/p]
    • [p]Implants now grant global synergistic effects with game-breaking potential.[/p]
  • [p]Improved target selection logic — bosses and enemies now won’t ignore the player.[/p]
  • [p]Allies attack more frequently.
    [/p]
[p]Removed Augmentations[/p]
  • [p]Family Sharing I–V[/p]
  • [p]Recycling Protocol[/p]
  • [p]Deadeye Protocol[/p]
  • [p]Sacred Protocol[/p]
  • [p]Plague Protocol[/p]
  • [p]Matriarch Module[/p]
  • [p]Complete Symbiosis
    [/p]
[p]New Augmentations[/p]
  • [p]Bleeding Core[/p]
  • [p]Grave Forge[/p]
  • [p]Contagion Core[/p]
  • [p]Rebirth Protocol[/p]
  • [p]Swarm Surge
    [/p]
[p]Easier Conditions for Augmentations[/p]
  • [p]Generator Protocol[/p]
  • [p]Bulwark Protocol[/p]
  • [p]Combo Protocol
    [/p]
[p]Augmentation Tweaks[/p]
  • [p]Generator Protocol[/p]
    • [p]Duration: 10s → 20s[/p]
    • [p]Bonus Electric Damage: 10 → 15[/p]
  • [p]Bulwark Protocol[/p]
[p] Revive Speed Boost: 5s → 10s [/p][p]👑 Sovereign Update[/p][p]Easier Conditions for Augmentations[/p]
  • [p]Golden Shield[/p]
  • [p]Golden Chain[/p]
  • [p]Golden Chalice[/p]
  • [p]Golden Gun[/p]
  • [p]Golden Scabbard[/p]
  • [p]Golden Standard[/p]
  • [p]Golden Rod
    [/p]
[p]Augmentations Balance[/p]
  • [p]Spoils of War token bonus: 20% → 15%[/p]
  • [p]Golden Chalice status accumulation: 10% → 5%[/p]
  • [p]Golden Shield damage resistance cap: 75% → 85%[/p]
  • [p]Eternal Regalia activation time: 30s → 20s
    [/p]
[p]🧬 Mutator Tweaks[/p]
  • [p]Berserk Rage damage per hit taken: 5% → 10%[/p]
  • [p]Reaper II damage bonus: 25% → 20%[/p]
  • [p]Reaper V[/p]
    • [p]Damage Bonus: 10% → 15%[/p]
    • [p]HP Penalty: -20% → -25%[/p]
  • [p]Reaper VI movement speed penalty: -20% → -15%
    [/p]
[p]📦 Exploder Bot Update[/p]
  • [p]The bot now explodes faster but within a smaller radius.[/p]
  • [p]Movement speed has been increased.[/p]
  • [p]Bots now appear slightly more often and in larger numbers.
    [/p]
[p]📦 Miscellaneous[/p]
  • [p]On difficulty 1, the second Agent now appears in room 5 instead of 6 in Streets and Labs.[/p]
  • [p]Rubber Hammer crit damage multiplier: 20 → 30
    📝 Dev Comment: It’s a rubber hammer, and it’s not the most powerful weapon in the game?.. We’ll fix that![/p]
  • [p]Guardian synergy starting bonus: 1% → 5%[/p]
  • [p]Various localization and description fixes.[/p]
  • [p]Potential fix for a softlock when falling under the arena.[/p]
  • [p]Fixed softlocks in Labs.[/p]
  • [p]Fixed an issue where weapon particles would trigger when attacking the air.[/p]
  • [p]Updated AoE damage logic for enemy projectiles.[/p]
  • [p]Fixed an issue where the game would not load after being minimized during loading.
    [/p]
[p]🎬 Animations & Visuals[/p]
  • [p]Added spawn animations for:[/p]
    • [p]Greatsword Agent[/p]
    • [p]Fenrir Agent[/p]
    • [p]Loader Robot[/p]
  • [p]Improved projectile VFX for HPS-13 “Seeker” SMG.[/p]
  • [p]Added unique impact VFX for KSS-04 “Icer” shotgun.[/p]
  • [p]Enemies no longer rotate toward Morgan during death animations.[/p]
  • [p]Fixed decapitation visuals for Spike and Ripper.[/p]
  • [p]Corrected Spike’s arm dismemberment animation.[/p]
  • [p]Fixed torso physics on Bandit.[/p]
  • [p]Added a new combo finisher for lighter greatswords.[/p]
  • [p]Added a new attack animation for Asteroid for more visual variety.
    [/p]
[p]🔥 See you in the Tower, Kiborgs![/p][p]
[/p]

Another Great Patch

🛠️ Patch Notes

🎮 Steam Deck Verified!



Kiborg is now officially Steam Deck Verified!
To achieve this milestone, we’ve significantly improved the Steam Deck interface and enhanced text readability throughout the game.

[h2]🐞 Major Bug Fix[/h2]
Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!

[h2]⚡ Balance Changes[/h2]
[h3]Blur[/h3]
  • Secondary stats now provide more speed: 5% → 10%
  • Fire damage bonus from attack chain increased: 0.1% → 0.3%
  • Slow motion from Blur Spine reduced: 40/50/60/70% → 20/25/30/40%
  • Attack chain duration bonus from major synergy increased: +1s → +3s

[h3]Fenrir[/h3]
  • Altars now count all deaths in the zone.

[h3]Gunslinger[/h3]
  • Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.

[h3]Source[/h3]
  • Source implants now grant stronger bonuses when combined with other implants.
  • Increased ally damage.
  • Implant base bonus to ally level increased: 1 → 2.

[h3]Thundergod[/h3]
  • Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.
  • Free Spark now has a new effect: Restores 10% of battery after killing an enemy.

[h3]Remedium[/h3]
  • Removed health bonus from Remedium secondary stats.
  • Right Hand poison buildup from attacks increased: 10 → 40
  • Left Hand poison buildup from blocking increased: 20 → 40

Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.

[h3]Guardian[/h3]
  • Removed the outdated part of the minor synergy:
    “You receive positive status effects of your allies, while allies receive yours.”

  • New major synergy effect:
    Each shield increases melee damage by 1%. This bonus increases by 1% per shield.

Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.

[h3]Sovereign[/h3]
  • Swapped the effects of the minor and major synergies.

[h2]⚔️ Combat[/h2]
Dash attack damage reduced.
Combo attack damage increased for:
  • Ankhil
  • Balmung
  • Gáe Bolg
  • Gan Jiang
  • Mjölnir
  • Kusanagi

Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.

[h2]👾 Enemies[/h2]
  • Disabled Loader’s gravity pull attack to prevent softlocks.
  • Chemist explosion now has a trigger chance; radius and timing adjusted.
  • Incubator projectile now travels faster, but is less magnetic to targets.

[h2]🛠️ Weapon Mods[/h2]
Death Bonus effect reduced: 3% → 1%
Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token → 0.1/0.2/0.3/0.4%
Disabled the following melee mods:
  • Awaken Rage
  • Awaken Defense
  • Awaken Blood
  • Awaken Life
  • Awaken Symbiosis
  • Transcend Rage
  • Transcend Defense
  • Transcend Blood
  • Transcend Life
  • Transcend Symbiosis

Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.

[h2]⚠️ Traps[/h2]
  • Laser: lasts longer, moves slower, deals more damage.
  • Flamethrower: duration increased.
  • Hand trap: more accurate, hits for longer.

Dev Comment: These changes improve clarity and fairness when dealing with traps.

[h2]🔧 Other Changes[/h2]
  • Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.
  • Ammo Drops perk is nerfed: 15 ammo → 10 ammo
  • Enemy level increased in stages 2 and 3 on difficulties 6 and 7
  • Smoothed difficulty curve between floor 1 end and floor 2 middle
  • The Second Wind super attack is now locked until the beginning of the first fight
  • Russian Roulette can no longer kill the player and now leaves them at 1 health instead
  • Safe rewards adjusted:
    - Tokens: 150 → 120
    - Ammo: 150 → 100
  • Player now repels allies when moving
  • Increased max FOV for ultra-wide screens
  • New UI for the start and end of combat animations
  • Soldiers now have an alternative model

[h2]🎬 Animations[/h2]
  • Updated block-break animations for several enemies
  • Tweaked knife attack animations
  • New dismemberment death animations
  • Updated animation for Agent Fenrir
  • Improved asteroid visuals and animation
  • Polished heavy sword animations
  • Updated Lancer visual effects

[h2]🧰 Fixes[/h2]
  • Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations
  • Fixed Thunderdome math calculations
  • Fixed critical hits on heavy hitters
  • Fixed Prevention Wearout weapon mod
  • Fixed several localization bugs
  • Fixed spike dodge behavior
  • Whisper Arena intro lighting now only plays once
  • Prevented players from getting stuck on traps
  • Fixed secondary explosions from Ki Explosion harming allies
  • Trap decals now properly appear beneath traps
  • Ammo on Demand perk no longer drops duplicate boxes
  • Fixed an issue where the suicide bot loader could use gravity pull
  • Fixed Mine Launcher spawning all mines in one place
  • Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.