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KIBORG News

Hotfix #5 is Live!

We’ve just rolled out Hotfix #5, addressing some critical issues and making a few smaller improvements. Here’s what’s new:

The Most Important Fixes:
✅ Fixed video playback issues on Steam Deck (affects cutscenes and tutorials).
✅ Fixed numerous cases where the protagonist would permanently freeze when attempting a jump attack.
✅ Updated the Mac version to include all previous updates.

Other Improvements:
  1. Fixed the incorrect hint for the Super Move button on gamepad (showed LT instead of RB).
  2. Fixed several typos in Russian localization.
  3. Added 2 new bandit models for visual variety.
  4. Fixed Source implant kit allies spawning in inaccessible locations (in Arena).
  5. Fixed allied enemies spawned by the Incubator in the Arena living indefinitely.


Thanks for your feedback and support! Keep the reports coming, and enjoy the smoother experience.

🔥 Hotfix #4 is Live! 🔥

  • Arena is no longer endless – it now ends after the 30th trial. We already work on separate endless mode and soon will release!
  • Added all three bosses to the Arena mode.
  • Renamed the progress reset button again (previously labeled "New Game").
  • Improved enemy targeting logic when player allies are present (enemies won’t ignore you now).
  • Fixed infinite ally stacking from the Source implant in Arena.
  • Slightly polished some HUD animations.
  • Fixed button display issues when selecting keybindings in non-English languages.


Thanks for your feedback! Keep sharing your thoughts in the discussions.

Hotfix #3

Major Changes:
  • Controller Layout Selection – Added the option to choose between two preset control schemes (currently, only the dodge button is remapped). Full customization will come in future updates.
  • Toggle Subtitles On/Off – Players can now enable/disable subtitles for the announcer, AI assistant, and story cutscenes.
  • Character Names in Subtitles – Story cutscenes now display character names. Spoiler: You might not have noticed, but one of them is Volkov. This is no coincidence...


Improvements:
  • Minor UI/UX fixes across several screens.
  • Updated status effect displays in the Database and weapon stats.
  • Changed the text on the "New Game" button and its warning message to be clearer, preventing accidental progress loss. (More substantial changes are planned for the future.)
  • Enemy drones now self-destruct when the trial ends.


Bug Fixes:
  • Fixed an enemy reaction bug where they would counterattack immediately after a parry if the player dodged.
  • Fixed the "Piercing" weapon mod, which could damage allies.
  • Adjusted Cutter's behavior at long range.
  • The "Bomb" status now only damages the affected target and their allies.
  • The Loader Robot no longer attempts to pull in targets it shouldn't.
  • Added a healing aura for the Chemist from the "Source" legs.
  • Fixed the Drone Factory's ragdoll (now correctly shows an explosion).
  • Added a warning circle when the Chemist is about to explode after a canister hit.
  • Fixed an issue where Sovereign's head wouldn’t damage agents.
  • Adjusted subtitle timing in the 4th cutscene.


⚠️ Patch changes are not yet available in the Mac version – the update will follow later.

🔥 Second Hotfix is Live!

We’ve just deployed the second hotfix addressing several key issues:

  • Fixed a bug preventing video settings from applying on Mac
  • Enemies no longer get stuck behind fences or on spawn points (in most cases).
  • The Host’s presence has been rebalanced – now a bit less intrusive.
  • Added a 5-second delay before the "New Game" button activates – reducing accidental clicks.


Thanks for your feedback! Keep reporting bugs, and enjoy the game!

Hotfix #1

Hello, dear players!

Thank you for your incredible enthusiasm and positive feedback on Kiborg! We’re rolling out the first hotfix patch—intentionally keeping it focused on fixes rather than big changes to avoid unexpected issues. Many of these adjustments were originally planned for the release but are finally making their way in now.

Moving forward, we’ll keep polishing and improving the game, and yes—we’re also preparing free additional content for those of you who want EVEN MORE! Stay tuned, and thanks for your support!

Major Changes

  • Added end credits
  • Fixed video cutscenes for difficulty levels 6 and 7
  • Corrected soundtracks for video cutscenes


Bug Fixes

  • Fixed Linked Armor augmentation
  • Fixed Iron Fist and Ki Explosion not penetrating Lancer’s shield
  • Fixed music disappearing when exiting the arena
  • Fixed Sovereign features being incorrectly disabled with the Brawler mutation (which disables ranged weapons)
  • Fixed Defective Implants mutation affecting couriers
  • Fixed issues with ranged weapon mods and upgrades for the Gunslinger’s right-hand revolver
  • Fixed sidearm selection screen for the Gunslinger’s right-hand revolver


Small Improvements

  • Adjusted hit reactions when breaking enemy blocks to better differentiate them from regular hit reactions
  • Tweaked hit stops for Gromila’s attacks and the two-handed sword’s combo finisher
  • Enhanced effects for piercing attacks and fixed minor related bugs
  • Replaced Asteroid’s charge dash effects (yellow highlight) with red
  • Improved sound mastering