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KIBORG News

Coop hotfix #2

This hotfix addresses several issues related to reward distribution and mutation effects.

  • Fixed self-damage when using the "Source" implant set.
  • Fixed incorrect reward distribution in the "Meditation" and "Forge" game events.
  • Fixed issues with reward drops in the "Roulette".
  • Fixed certain mutations applying their effects to both players in a co-op session instead of just the intended one.

Co-op hotfix

Greetings, players! This hotfix addresses several issues to improve your gameplay experience. Here's what's new:

  • Co-op Play: Fixed an issue where Player 2 did not receive the correct implant rewards from safes.
  • Camera: Addressed a camera problem during reward distribution for Player 2 in co-op mode.
  • Combat: Resolved several cases where players could accidentally damage themselves with their own attacks.
  • Enemy AI: Corrected instances of improper attack behavior from enemy blocks.
  • Balance: Reduced the frequency of encounters with suicide-bot enemy patterns.
  • UI/UX Improvements: Polished the user interface with database optimizations and updated settings and buttons across multiple screens.


Thank you for your feedback and continued support!

Update 1.4: Local Co-op, Optimization, New Voiceover & More!

[p]Greetings, everyone![/p][p][/p][previewyoutube][/previewyoutube][p]We've just deployed a major update that makes KIBORG even better. As always, a huge thank you for your continued support and feedback—it was instrumental in shaping this list of changes.[/p][h3]🎮 Key Improvements in This Update:[/h3][p]🛋️ Local Couch Co-op (via Steam Remote Play Together)
The highly requested feature is here! You can now experience the game's story with a friend on the same screen. While it's local co-op, you can easily invite a friend to play online using Steam Remote Play Together. Grab a couch and get ready for some shared adventures![/p][p][/p][p]✨ Significant UI Polish
We've done a major visual overhaul of the game's user interface. All elements remain in their familiar places (we didn't change the UX), but they now look much more detailed, stylish, and atmospheric. We hope you enjoy the new visual flair![/p][p][/p][p]⚡ Major Performance Optimization (CPU)
We performed a deep code refactoring that significantly reduces the game's CPU load. This is especially noticeable in large levels and scenes with many objects. Note: If your performance was previously limited by your graphics card (GPU), you may not see a drastic FPS boost, but overall stability should be improved.[/p][p]🎙️ New Narrator Voiceover (Optional)
We've recorded an alternative voiceover for the main narrator in English. This is an option for those who, for whatever reason, would prefer a different delivery. It's important to note: We still consider the original voice to be the canonical one and we love it, but we are listening to our community and want to ensure everyone can find the most comfortable experience. The new voice can be selected in the sound settings.[/p][p]📢 New Announcer Lines
The narrator has become a bit more talkative! We've added several new lines that may hint at some story details and immerse you deeper into the game's atmosphere. Don't worry, we've avoided spoilers—just some light and intriguing hints.[/p][p]🎬 Intro Video for New Players
To better introduce new players to the game's world, we've added a cinematic intro video that plays when starting a new game. We took it from our launch trailer, so it won't be new content for our veterans, but it will perfectly set the tone for newcomers.[/p][p]🐞 Numerous Bug Fixes
As with any major update, we've squashed a bunch of small and not-so-small bugs to make your gameplay even smoother and more enjoyable.[/p][p]For example fixed chain attack widget stuck on screen[/p][hr][/hr][p]We hope you enjoy these changes! As always, we'd love to hear your feedback in the comments below.[/p][p]Thank you for playing KIBORG![/p][p]Your Sobaka Studio team.[/p]

HOT FIX

Fix Drone Factory not dying softlock
Add separate camera sensitivity controls for Gamepad and Mouse

Good patch

[p]🛠️ Patch Notes
A small patch focused on polishing Novak, Endless Mode, and overall balance. After this update, we’ll be shifting our focus to a larger content release — it’s going to take some time, but it’ll be worth the wait. Stay tuned![/p][p][/p][hr][/hr][p][/p][p]⚔️ Novak[/p]
  • [p]Charged attacks now have an orange trail on first-boss difficulty[/p]
  • [p]Fixed an issue that allowed Novak to use second-phase attacks during phase one on difficulty level one[/p]
  • [p]Fixed an issue that prevented the Charged Vertical Attack from being used at long range[/p]
  • [p]Updated visuals for the Charged Vertical Attack’s wave[/p]
  • [p]Behavior and balance readjusted[/p]
  • [p]New combo attack: a chain of Charged Vertical Strikes[/p]
  • [p]Novak’s HP scaling per level reduced: 300 → 200

    [/p]
[p][/p][hr][/hr][p][/p][p]♾️ Endless Mode[/p]
  • [p]Endless scores now save even if you close the game mid-run[/p]
  • [p]Fixed an issue where the train door could open before the location was fully loaded[/p]
  • [p]Fixed issues with enemy speed behavior in Endless Mode:[/p]
    • [p]Enemies no longer stand AFK after spawning[/p]
    • [p]Killing the Butcher too quickly could prevent the room from ending and cause a softlock[/p]
    • [p]Agents’ finisher animations no longer speed up

      [/p]
[hr][/hr][p][/p][p]⚡ Balance Changes[/p]
  • [p]Fenrir’s Heart buffed – required kills to trigger effect reduced: 5 → 3[/p]
  • [p]Spinner Mine damage reduced: 30 → 20[/p]
  • [p]Bosses’ damage scaling per level decreased by approximately 20%[/p]
  • [p]Bosses' damage processing updated[/p]
  • [p]Gunslinger’s Revolver now deals 1 shield damage[/p]
    • [p]📝 Dev Comment: This change makes Gauss Revolver more comfortable to use on higher difficulties
      [/p]
  • [p]Thundergod’s Heart reworked:[/p]
    • [p]New effect: Prevents death and consumes all energy to heal. The effect triggers if you have at least 1 battery. Each subsequent trigger costs 3 more batteries.[/p]
    • [p]Healing slightly buffed: 3/4/5/6% → 4/5/6/7%
      [/p]
  • [p]Ga Bolg:[/p]
    • [p]Combo third strike damage: 25 → 35[/p]
    • [p]Combo finisher damage: 120 → 90
      [/p]
  • [p]Vajra:[/p]
    • [p]Combo finisher damage: 35 → 60[/p]
[p][/p][hr][/hr][p][/p][p]📦 Miscellaneous[/p]
  • [p]Trap Master achievement is now more consistent[/p]
  • [p]Fixed an issue where allies couldn’t damage enemies with shield generators[/p]
  • [p]Fixed an issue where Chemist explosions were triggered by ally attacks[/p]
  • [p]Fixed multiple softlocks caused by falling through elevator floors[/p]
  • [p]Affinity augmentations no longer drop if you already have 7 implants[/p]
  • [p]Increased chance of receiving melee and ranged agents from the same set[/p]
  • [p]Fixed an issue where having too many weapons caused only a portion of them to be saved after restarting the game[/p]
  • [p]Fixed an issue where flying polearms (from Fenrir Spine effect) didn’t rotate like other weapons[/p]
  • [p]Fixed shockwave VFX notify in Balmung combo finisher[/p]
  • [p]Fixed an issue where the Heavy Rounds weapon mod could stunlock bosses[/p]