Regular Patch with good improvements!
[p]⚔️ Novak
Novak got serious upgrades:[/p]
Second Wind status updates:[/p]
Novak got serious upgrades:[/p]
- [p]Saint Rain attack reworked [/p]
- [p]Charged attacks no longer leave energy clouds [/p]
- [p]Charged Vertical Strike now launches a damaging wave [/p]
- [p]After a Dash, Novak can perform Charged Vertical Strike [/p]
- [p]Base attacks can now be performed as combos [/p]
- [p]Railgun attacks now include an extra effect to better telegraph timing [/p]
- [p]Damage, cooldowns, shield cost, and weights of most attacks rebalanced [/p]
- [p]Spawn position adjusted [/p]
- [p]On first boss difficulty (Towers 1–5), Novak’s primary color changed to orange [/p]
- [p]Stage 2 now starts slightly earlier [/p]
- [p]Fixed an issue where some attacks were extremely rare [/p]
- [p]Fixed an issue where DoT status damage could cancel Novak’s flight [/p]
- [p]Fixed an issue where the melee strike in the railgun combo couldn't be parried[/p]
Second Wind status updates:[/p]
- [p]3 burning swords: Regeneration → Protection [/p]
- [p]4 burning swords: Vampirism → Regeneration [/p]
- [p]5 burning swords: Symbiosis → Vampirism [/p]
- [p]Reduced risk of one-shots [/p]
- [p]Difficulty scales faster [/p]
- [p]Points rebalanced [/p]
- [p]Base damage: 7 → 12 [/p]
- [p]Ammo capacity: 300 → 200 [/p]
- [p]Bonus limit: 85% → 80% [/p]
- [p]Bonus per 100 tokens: 5% → 1% [/p]
- [p]Ally healing on parry: 5% → 25% [/p]
- [p]Bottomless Pit: 500 → 400 [/p]
- [p]Clear Sky: 400 → 250 [/p]
- [p]Temporarily disabled [/p]
- [p]Slowed (again)[/p]
- [p]Damage over time from status effects no longer resets attack chains [/p]
- [p]Damage over time from status effects no longer triggers torso explosions[/p]
- [p]Removed Aerodynamic Design augmentation [/p]
- [p]Added a new augmentation: Ghost Synchronicity – ghost copies now inherit all of Morgan’s bonuses to movement and attack speed[/p]
- [p]Heart’s resurrection energy cost increased: 3 → 5 [/p]
- [p]Power Flow augmentation reworked – new effect: Triples the energy gain rate [/p]
- [p]A “Stuck” button is now available in the pause menu during combat – it teleports the player and enemies to appropriate positions [/p]
- [p]Fixed a bug preventing Stage 3 from appearing in Endless Mode [/p]
- [p]Fixed a bug that allowed entering the helicopter after encountering Novak in endless mode [/p]
- [p]Fixed a bug where combat mods weren't generating properly [/p]
- [p]Updated Gunslinger agent’s attack animations [/p]
- [p]Updated light and heavy attack animations for dual-wield weapons (bats, swords) [/p]
- [p]Fixed a bug where Source Slenders could spawn after room completion [/p]
- [p]Fixed a bug where Ricochet Rounds caused bullets to hit allies [/p]
- [p]Fixed lighting issues in Arena 2 [/p]
- [p]Updated several sound effects[/p]