Demo Patch Notes (158)
For those of you who have found the demo available a little early ;)
Multiple updates have been uploaded to the demo build in the last few days:
Thank you for trying the demo!
Multiple updates have been uploaded to the demo build in the last few days:
- Significant buffs to some of the weaker beacons
- SFX fixes
- Engine stability fixes
- 2 New songs
- Weakness status now also reduces stun dealt
- Enemy stunned durations slightly increased
- A new in-mission interactable: Cell Depots
- 4 new beacons
- (co-op) Tip pop ups no longer lock you into the UI when in co-op
- (co-op) Boss stat buffs
- Memory optimizations
- (co-op) Fixed an issue with clients not seeing certain perk fx
- Some work on enemy movement realism
- Updated end mission rewards so it’s almost always more rewarding to keep going rather than extracting
- (co-op) difficulty scaling updates
- Fixed issue where players were starting at level 0 instead of 1
- Fixed an issue with enemies pathing weirdly in certain areas
Thank you for trying the demo!