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Knights Within News

Demo Patch Notes (158)

For those of you who have found the demo available a little early ;)

Multiple updates have been uploaded to the demo build in the last few days:

  • Significant buffs to some of the weaker beacons
  • SFX fixes
  • Engine stability fixes
  • 2 New songs
  • Weakness status now also reduces stun dealt
  • Enemy stunned durations slightly increased
  • A new in-mission interactable: Cell Depots
  • 4 new beacons
  • (co-op) Tip pop ups no longer lock you into the UI when in co-op
  • (co-op) Boss stat buffs
  • Memory optimizations
  • (co-op) Fixed an issue with clients not seeing certain perk fx
  • Some work on enemy movement realism
  • Updated end mission rewards so it’s almost always more rewarding to keep going rather than extracting
  • (co-op) difficulty scaling updates
  • Fixed issue where players were starting at level 0 instead of 1
  • Fixed an issue with enemies pathing weirdly in certain areas


Thank you for trying the demo!

Demo Coming Soon - Knights Within

Hi Everyone,

I'm pleased to announce that Knights Within will open a public Demo within the next couple weeks, in preparation for the February Steam Next Fest!

Features that will be available in the demo are:
  • Solo and/or up to 3 player co-op
  • 1 Game mode
  • 1 Map (with procedural generation)
  • Limited leveling and gear customization

I'm excited and looking forward to finally showing part of the game and getting feedback from the Steam community

Adrian
Indecision Labs

Discord: https://discord.gg/tSUD63PJHd

Trailer: https://youtu.be/exmSNZy01ow?si=BzIzrUmR5Fy8iaoh

Steam Page: https://store.steampowered.com/app/2406180/Knights_Within/