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Knights Within News

Helmet Variations - Patch Notes (305)


New
  • 6 new Helmet cosmetics
  • Stun is now a baseline adjustable stat for Firearms and Melee
    This allows for more diversity in the weapons and enables firearms to stun enemies after enough shots as a baseline, will become more relevant with future updates

Updates
  • Stun updates
    • Stun resistance is now a percent reduction instead of a flat reduction
    • Shoves and other stuns now combine into the same stun counter, instead of using their own. Enemies have a separate Shove resistance
    • You can now add to the stun counter on an Enemy while they are stunned, but with a reduced value (only Shoves used to ignore stunned state)
  • Firearm charge perks charge time reduced to 0.25s (was 0.4)
  • Firearm charge perks now replace the next shot, instead of firing the effect additionally
  • Updated stat calculations and limits, minimal impacts to current gear

Fixes
  • Fixed multiple instances of level generation targets being inside rocks in Woodlands
  • Fixed an issue where some mission completion based unlocks (next difficulty/legends) weren’t progressing
  • Fixed being able to click menu buttons behind/through the confirmation window

Demo
  • Updated to match

Patch Notes (303)


New
  • Initial testing of new system for firearm visual variations.
    Expect improvements to these models in the future
  • Initial testing of new system for visual variation of objectives.
    Expect more alternate looks in the future

Updates
  • Patrols now spawn 5 objectives per stage all at once, instead of 2 sets of 3.
    This is an experimental update to see various impacts to mission flow. I’m keeping an eye on this and will likely make adjustments moving forward. Reverting is possible
  • 5 songs updated
  • Adjusted gadget spawn rates (overall increase)
  • Gauntlet extraction timer now scales with difficulty
  • Wishing wells now have a chance to also give 1 Relic based on attempts
  • Memory usage optimizations
  • Tac info scan range increased by 25%

Fixes
  • Removed annoying gadget use error in training

Patch Notes (302)


Updates
  • The Shadow can now be tagged
  • Added Gadget Core info into the gadget menu
  • Dying in coop now drops your gadget instead of just losing it
  • Knight and Merc waves will no longer occur in difficulties 1 and 2
  • Evading plays a little particle effect now
  • Lightning gun changes:
    • -1 damage stat
    • Hip fire now deals 80% dmg (was 75%)
    • ADS now deals 100% dmg (was 110%)
    • ADS can now headshot
    This change effectively keeps hipfire performance the same but gives the ADS mode less damage to the body but noticeable more damage on headshots. My goal with this change was to A) reward actually aiming with extra damage on headshots, where previously this weapon was purely spray and pray and B) reinforce this guns primary purpose as a horde clear weapon

Fixes
  • Fixed an instance of The Light not spawning in
  • Fixed clients not being able to open gadget menu
  • Fixed clients not seeing gadget 3d markers in mission
  • Fixed Enemy mutation state particle effects multiplying and/or persisting past death
  • Fixed being able to spend currency multiple times on the same gadget in the keep

Gadgets - Patch Notes (300)

Gadgets are new items that give you an additional ability when equipped. Find them in the world, or equip them directly from the keep once you have enough blueprints unlocked. This is a new mechanic that I think exemplifies the hybrid nature of Knights Within. It incorporates meta-progression, in run upgrades and map exploration. This is just the start of the system, expect more gadgets and upgrades in the future
This was a massive system to implement in only 1 week, I do expect some bugs
Balancing these has also been an interesting challenge and difficult to do in such a short time, expect buffs/nerfs in the near future to these


New
  • Gadget system
  • New interactable: Gadget pickup
  • New interactable: Gadget Cache
  • 4 new gadgets
  • New Tech keep interactable/menu
  • New settings for ‘input uses gadget’ and a dedicated gadget button

Updates
  • Vault cost (Base and coop scaling) reduced
  • Relic trade has been moved to the Tech menu

Patch Notes (298)


New
  • New objective type: Protect
  • New interactable: Refactor Relay
  • 2 new Beacons
  • New Scout perk: Refactor Scouting

Updates
  • Reduced mini fallen health ~10%
  • Reduced Sorcerer damage ~5%
  • Extraction and mission completion rewards have been split into their own sections
  • The Light now spawns from the closest options to the player instead of the objective target area
  • Collect objective delay between being able to pick them up significantly reduced
  • Increased the potency of some of the weaker boss attacks