Endless mode is now optionally started at the end of a patrol instead of being it’s own gamemode selected from the start
King Arthur’s Spear now gives 250% Ability regen speed (was 100)
Added distance to Bank,The Light, Source of Power 3d Markers
Extraction now counts as an objective for perks
Unlimited beacon is now 19.5% per stack (was 20% leading to 0 shields)
Separated visual and actual components of direct recoil input so that camera shake scale setting is more useful for this
Map Events now have markers on the Compass as well
Added new and updated existing music triggers
Fixes
Fixed weird shadows (or lack thereof) on landscapes in certain lighting conditions
Fixed recoil decay not properly scaling with stability stat
Map Events - Patch Notes (243)
The first set of Map Events are now live! Expect the unexpected while running your missions
New
New mechanic: map events (3 new map events)
1 new mission upgrade
New atmospheric ambient sounds
1 new map buff
1 new map debuff
3 new legends and achievements
2 new foothills small map tiles
Updates
Power Stock Rifle perk now ignores stun resistance and will not trigger if the target is already staggered
Reload explosion Rifle perk now does 15% of max damage (was scaling from 10 flat damage)
Reduced size of various spawned objects blockouts
Reduced Gunner’s health by ~5%
Fixes
Fixed some rocks on the edge of map having no collision
Fixed fog map mod from not applying on stage 1
Patch Notes (240)
Small update
New
New map interactable: Wishing well
2 new boss attacks
Updates
Artillery beacon is now 6s base (was 8)
Refactored spawning lifecycle code to improve consistency and stability
Small memory optimizations
Assassins now have a VFX when starting their leap
Reload explosion rifle perk range increased to 600r (was 300)
Overcharge power beacon now scales Cavalier’s kill switch damage instead of how many were applied
Buffing Spear Effect now applies 2s of buff every 1s that you are inside duration emitters (was 10s and the timer just refreshed) This brings it in line with how the other effects work
Buffing Spear Effect now stacks duration (used to just refresh timer)
Fixes
Fixed a couple actions that could trigger while text chatting
Fixed boss not always looking at target when casting slicer pattern attack
Fixed AOE and secondary damage sources not triggering a visual boss UI health update
Fixed not being able to reload with a full mag when using reload explosion perk
Reduced instances of boss just standing still instead of taunting
Fixed explosive reload perk not scaling with certain damage buffs
Sentinel overcharge trap now correctly scales size with overcharge power beacon
Achievements - Patch Notes (234)
Steam Achievements are live!
I've added tons of new tracking metrics this patch related to these new Legends, please be patient with me as I fix any issues that arise
New
Steam Achievements (32)
3 new Wanderers
New cosmetic: Titles
27 new legends
New mechanic: Ability Drain
2 New Spear Staff Mod Perks (replacing existing ones): Cleansing and Reroute
Updates
Lighting/Visual color adjustments
Adjusted Shimmer drop rates (should be an increase for low difficulty/low enemy count)
Increased client side stability for taking stuns
(Slightly) improved wanderer descriptions
Fixes
Fixed one instance of bosses canceling out of being stunned
Patch Notes (229)
Small update
New
Can now preview cosmetics
Diff 6 history now shows on screens (visual screen run history is reset because I updated the system to work better for the future, apologies. This won't affect Legends or actual progression)
Toggle ADS option (please send over any control issues found using this)
New map find: King Arthur’s Spear
New map find: King Arthur’s Cellar
New map find: King Arthur’s Stockpile
Updates
Adjusted Shimmer drop rates (increase)
Adjusted higher difficulties’ XP and currency rewards (increase)
Kill rewards are now added progressively (to match everything else), preventing loss on disconnect & enabling scaling
Chests now spawn progressively throughout the mission (matching other interactables, should lead to finding more of them on long runs)
Increase overall spawn rates of most map interactables
Vanguard doubles crit damage while at max stacks instead of extra 5% crit chance and normal damage
Guardian Overcharge now consumes 1 Barrier per hit to increase weapon damage by 50% for 6 seconds. (was a flat consume all Barrier for 50% dmg)
Overcharge buff beacon increases Cavalier Overcharge number of hits (was dash distance)
Fixes
Fixed dodging while ADS/Blocking leading to weird roll control