[p]Weakness now affects Base Damage (was Weapon Damage)[/p]
[p]Glass Cannon Beacon now affects Base damage (therefore all perks)[/p]
[p]Alternate fire mode barrels now deal Weapon Damage[/p]
[p]Explosive Mag now deals Weapon Damage[/p]
[p]Shockwave Blade now deal Weapon Damage[/p]
[p]Lightning Blade now deals Weapon Damage, Damage increased to 50% (was 45), Energize cost increase to 0.3/s (was 0.25)[/p]
[p]Power Blade now deals +50% dmg and stun (was 15% dmg and 100% stun)[/p]
Patch Notes (331)
[p]New[/p]
[p]New Gadget: Lightning Rod[/p]
[p]New path (ish): Path of the Impulsive replaces Path of the Stormcaller. [/p][p]Paths are supposed to represent and buff certain playstyles, without being chance based if possible. Stormcaller was too much just ‘random buffs’. The perks in this path are better suited for other game systems. This new version better aligns with the playstyle the path was intended for. Apologies if you liked this path[/p]
[p]Updates[/p]
[p](Bastion Path): Perk 3 replaced, passive applies while in ranged and melee, Damage reduction now correctly applies to shields and resolve too (whoops), other stats adjusted[/p]
[p](Skirmisher Path): Perk 3 replaced, passive applies while in ranged and melee[/p]
[p](Leadstorm Path): Perks 4 and 5 swapped places[/p]
[p](Woodlands) Added more interactable spawn locations to some tiles[/p]
[p]Demo[/p]
[p]Updated to match[/p]
Patch Notes (330.4)
[p]Updates[/p]
[p]Difficulty scaling math has been refactored. If noticeable changes are seen in Gauntlet, please let me know. The intent is for everything to remain close to the same, I just had to rework code for upcoming gamemode[/p]
[p]Updated 3D holo icons for some relays[/p]
[p]Updated some beacon stats[/p]
The Stacking Update - Patch Notes (330)
[p]Even though this stacking update has been planned for a while, I expect there to be much balancing and bug fixing moving forward. Please don’t be surprised if beacon/mutation numbers change in the near future.[/p][p][/p][p]New[/p]
[p]New Interactable: Stacker Relay[/p]
[p]New Interactable: Beacon Nullifier[/p]
[p]New mechanic: Overflow. Chance based perks with Overflow stacked past 100% keep going, with a chance to double/triple/etc the effect [/p]
[p]New Beacon (replaces 1 existing)[/p]
[p]Updates[/p]
[p]Beacons and Mutations stack cap increased to 100 in Patrol[/p]
[p]Many beacons have had their stats and stacking changed [/p]
[p]Patrol now has 4 objectives per stage (was 5)[/p]
[p]Interactable spawn rate increased[/p]
[p]Shimmer costs increased[/p]
[p]Shimmer drop rates increased[/p]
[p]Fixes[/p]
[p]Fixed gamepad shoulder buttons always trying to swap gadgets instead of overcharge/ability[/p]
Patch Notes (329)
New
New upgrade (not really): Refactor Enhancement
You can now search ‘any’ in gauntlet filters, joining will be denied if the stage is higher than you have unlocked
Updates
Journey Updates
The skill limit has been removed, you can learn as many Path skills as you level up
Number of equipped paths now scales how fast you level up
Reject skill button has been removed since it’s now (essentially) pointless
Armor system (stat) perks are now just flat bonuses
Warped and Refactor relay upgrades act the same way as the basic relay one, where they initially spawn with 1 option that is upgraded to 3 options. UNKNOWN no more
Upgrades menu has been moved into the Tech menu
Upgrade relic costs lowered
(Burst Fire Barrel) Now also increases mag size by 0/1/2 to make divisible by 3
Fixes
Removed charge barrels +1 to damage stat. +1 to fire rate was supposed to replace the damage not be in addition