The Enforcer - Patch Notes (291)
New
- New enemy type: Enforcer (Elite Melee Knight)
- 2 new Mutations
- New map event
Difficulty 4+ only
Updates
- Improvements to ranged enemy movement decision making
- Reapers attack sliding has a max distance limit now.
This should fix the instances where reapers could switch targets and seemingly teleport to the other player while attacking - Assassin footsteps are no longer enabled while invisible.
This was intended to be an indicator of when they are tracking you, but most feedback says it’s just confusing - Wishing Wells now give 1 extra Medallion as a reward per failed attempt
Fixes
- Fixed Sorcerer fireball being shot at the beginning of the attack animation instead of at the correct time
- Fixed Catapaults running away almost endlessly instead of just relocating nearby
- Fixed one instance of shield enemies just standing still randomly doing nothing
- Fixed one instance of assassins showing state mods even while invisible
- Fixed some gear tooltip errors