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Knights Within News

Patch Notes (248)

Small update

New
  • New Firearm Ammo mod: Lightning
  • New Mission Upgrade: Endless
  • 3 new Beacons (1 replaces existing Lucky Blade)
  • New atmosphere setting in Foothills

Updates
  • Endless mode is now optionally started at the end of a patrol instead of being it’s own gamemode selected from the start
  • King Arthur’s Spear now gives 250% Ability regen speed (was 100)
  • Added distance to Bank,The Light, Source of Power 3d Markers
  • Extraction now counts as an objective for perks
  • Unlimited beacon is now 19.5% per stack (was 20% leading to 0 shields)
  • Separated visual and actual components of direct recoil input so that camera shake scale setting is more useful for this
  • Map Events now have markers on the Compass as well
  • Added new and updated existing music triggers

Fixes
  • Fixed weird shadows (or lack thereof) on landscapes in certain lighting conditions
  • Fixed recoil decay not properly scaling with stability stat

Map Events - Patch Notes (243)

The first set of Map Events are now live! Expect the unexpected while running your missions

New
  • New mechanic: map events (3 new map events)
  • 1 new mission upgrade
  • New atmospheric ambient sounds
  • 1 new map buff
  • 1 new map debuff
  • 3 new legends and achievements
  • 2 new foothills small map tiles

Updates
  • Power Stock Rifle perk now ignores stun resistance and will not trigger if the target is already staggered
  • Reload explosion Rifle perk now does 15% of max damage (was scaling from 10 flat damage)
  • Reduced size of various spawned objects blockouts
  • Reduced Gunner’s health by ~5%

Fixes
  • Fixed some rocks on the edge of map having no collision
  • Fixed fog map mod from not applying on stage 1

Patch Notes (240)

Small update

New
  • New map interactable: Wishing well
  • 2 new boss attacks

Updates
  • Artillery beacon is now 6s base (was 8)
  • Refactored spawning lifecycle code to improve consistency and stability
  • Small memory optimizations
  • Assassins now have a VFX when starting their leap
  • Reload explosion rifle perk range increased to 600r (was 300)
  • Overcharge power beacon now scales Cavalier’s kill switch damage instead of how many were applied
  • Buffing Spear Effect now applies 2s of buff every 1s that you are inside duration emitters (was 10s and the timer just refreshed) This brings it in line with how the other effects work
  • Buffing Spear Effect now stacks duration (used to just refresh timer)

Fixes
  • Fixed a couple actions that could trigger while text chatting
  • Fixed boss not always looking at target when casting slicer pattern attack
  • Fixed AOE and secondary damage sources not triggering a visual boss UI health update
  • Fixed not being able to reload with a full mag when using reload explosion perk
  • Reduced instances of boss just standing still instead of taunting
  • Fixed explosive reload perk not scaling with certain damage buffs
  • Sentinel overcharge trap now correctly scales size with overcharge power beacon

Achievements - Patch Notes (234)

Steam Achievements are live!

I've added tons of new tracking metrics this patch related to these new Legends, please be patient with me as I fix any issues that arise


New
  • Steam Achievements (32)
  • 3 new Wanderers
  • New cosmetic: Titles
  • 27 new legends
  • New mechanic: Ability Drain
  • 2 New Spear Staff Mod Perks (replacing existing ones): Cleansing and Reroute

Updates
  • Lighting/Visual color adjustments
  • Adjusted Shimmer drop rates (should be an increase for low difficulty/low enemy count)
  • Increased client side stability for taking stuns
  • (Slightly) improved wanderer descriptions

Fixes
  • Fixed one instance of bosses canceling out of being stunned

Patch Notes (229)

Small update

New
  • Can now preview cosmetics
  • Diff 6 history now shows on screens (visual screen run history is reset because I updated the system to work better for the future, apologies. This won't affect Legends or actual progression)
  • Toggle ADS option (please send over any control issues found using this)
  • New map find: King Arthur’s Spear
  • New map find: King Arthur’s Cellar
  • New map find: King Arthur’s Stockpile

Updates
  • Adjusted Shimmer drop rates (increase)
  • Adjusted higher difficulties’ XP and currency rewards (increase)
  • Kill rewards are now added progressively (to match everything else), preventing loss on disconnect & enabling scaling
  • Chests now spawn progressively throughout the mission (matching other interactables, should lead to finding more of them on long runs)
  • Increase overall spawn rates of most map interactables
  • Vanguard doubles crit damage while at max stacks instead of extra 5% crit chance and normal damage
  • Guardian Overcharge now consumes 1 Barrier per hit to increase weapon damage by 50% for 6 seconds. (was a flat consume all Barrier for 50% dmg)
  • Overcharge buff beacon increases Cavalier Overcharge number of hits (was dash distance)

Fixes
  • Fixed dodging while ADS/Blocking leading to weird roll control