Balance Update - v0.922
[h2]Balance Update[/h2]
With this update we reduced the first stage difficulty. We noticed that quite a few players we're having difficulty progressing through the first few maps and thus not discovering all that the game has to offer. Having a steep difficulty curve can be frustrating while the players are still learning the game and its mechanics.
We hope that these changes will allow more players to progress in their unlocks, discover more content and ultimately have a more pleasant experience while they adapt to the game's mechanics without failing too many times.
The later stages of the game remain unchanged for now. Part of the fun in Darkblade Ascent also comes from overcoming tougher enemies, learning their patterns and having the actual player skill be an important part of this alongside the current run build or stats. We don't want to make the game too easy but also not frustratingly hard. That being said, Darkblade Ascent will always lean towards being MORE difficult than being too easy.
[h2]Patch notes:[/h2]
[h3]Changes:[/h3]
[h3]Fixes:[/h3]
With this update we reduced the first stage difficulty. We noticed that quite a few players we're having difficulty progressing through the first few maps and thus not discovering all that the game has to offer. Having a steep difficulty curve can be frustrating while the players are still learning the game and its mechanics.
We hope that these changes will allow more players to progress in their unlocks, discover more content and ultimately have a more pleasant experience while they adapt to the game's mechanics without failing too many times.
The later stages of the game remain unchanged for now. Part of the fun in Darkblade Ascent also comes from overcoming tougher enemies, learning their patterns and having the actual player skill be an important part of this alongside the current run build or stats. We don't want to make the game too easy but also not frustratingly hard. That being said, Darkblade Ascent will always lean towards being MORE difficult than being too easy.
[h2]Patch notes:[/h2]
[h3]Changes:[/h3]
- Reduced health by 40% and damage by 15% of all enemies in Abandoned Sewers (first map).
- Reduced health by 30% and damage by 10% of all enemies in Castle Courtyard (second map).
- Reduced health by 30% and damage by 10% of all enemies in Derelict Cathedral (third map).
- Reduced number of enemies that spawn after completing a wave in the first 3 maps.
- Reduced the cost of all chests in the first 3 maps.
- Skeletons now attack 40% faster making them more in-line with how fast other enemies attack.
- Activating the Rune Stone after defeating a boss now fully heals the player.
- Repositioned the Rune Stone after defeating the first boss to be more visible.
- New attack sounds on enemies in Castle Courtyard and Derelict Cathedral.
[h3]Fixes:[/h3]
- Fixed several areas in Abyssal Perdition where enemies could get stuck.