Asteroids ++ 1.3.1 - Speed Utility Refactor and Player Weight Removal
[h2]Overhauled the speed utility:[/h2]
- [p]Speed utility is now available in casual difficulty, previously it was locked down due to the weight system[/p]
- [p]BUT speed no longer affects player speed, it now affects player bullets[/p]
- [p]What does that mean? Some weapons rely on player speed to deal even more damage, for instance, rockets, fireworks and mini rock pods deal damage the larger the impact is. Other bullets get other benefits, like the shotgun being able to reach further down the line.[/p]
- [p]With this change, the power star utility will be much more useful since you wont go spinning around in places and it is easier to memorize player movement and controls without dynamically changing.[/p]
- [p]This change also removes player weight functionality entirely from the game. It was annoying that you would never know what kind of player weight you had when you put a certain weapon, and it was getting increasingly harder to balance with more items, so it is removed![/p]
- [p]Dash ability and strafing now get a speed buff depending on speed utility, which was supposed to be a thing in the first place.[/p]
- [p]There was an performance issue where if many asteroids were to be on top of each other, a blend effect would kick in and it was possible for hundreds of asteroids to blend colors which would cause huge lag spikes, especially for yellow asteroids. With this change I hope to reduce lags so you can destroy even more asteroids at smooth framerates.[/p]
- [p]Let me know if this change has improved the performance[/p]
- [p]Speed utility is now significantly cheaper[/p]
- [p]Shift no longer activates abilities, as that is now for player strafing[/p]
- [p]Repair kit shotgun boost nerfed by 33%, other weapons unchanged[/p]