Asteroids ++ 1.3.6 Beta
Asteroids 1.3.6 Beta
[p]Added 12 new fusions to the game:[/p][p]Rifle + Machine Gun = Ricochet[/p][p]Ricochet bullets deal Rifle dmg + Machine gun dmg. On hit (asteroid or wall) they bounce and continue as Machine Gun bullets.[/p][p]Rocket + Rifle = Firing Rocket[/p][p]You lose Rifle fire. While holding fire, all non-evil rockets shoot Rifle bullets.[/p][p]Rifle + Laser = Laser Rifle[/p][p]You lose Rifle fire. Laser fires twice as fast.[/p][p]Rocket + Recruitments = Rocketeers[/p][p]You lose Rockets. Recruitments fire rockets with a much slower cooldown.[/p][p]Machine Gun + Shothun = Double Shotgun[/p][p]Shotgun bullets bounce instead of breaking. Each hit resets their lifetime: they can bounce up to Shotgun level + Machine gun level.[/p][p]Bombs + Recruitments = Bombers[/p][p]You lose Mines. Recruitments drop mines instead of shooting.[/p][p]Rocket + Mini rockpods = Crazy Rocket[/p][p]Crazy rocket rockets spawn 8 mini rockpods upon exploding[/p][p]Rocket + Fireworks = Homing Fireworks[/p][p]Fireworks gain homing ability. When they explode, all spawned rockets are homing too[/p][p]Hook + Pulse = Pulse Grab[/p][p]You lose pulse. Hooks emit a pulse that pulls asteroids (and coins) toward the hook[/p][p]Bouncy Orbs + Mines = Bouncy Mines[/p][p]Bouncy Orbs spawn a mine on each bounce (asteroid or wall) with a 3s coodown[/p][p]Laser + Sniper = Railgun[/p][p]Laser gain Sniper penetration. Each laser shot can pierce through asteroids (Sniper level = more pierce), dealing full damage to each hit in a line[/p][p]Mini rockpods + Fireworks = Explosive Cluster[/p][p]When fireworks explode, rockets come out. When those rockets explode, they spawn 1 mini rock pod[/p][p][/p]- [p]Added equipment bans depending on difficulty[/p]
- [p]Added weekly planet saves (this was a bug and it's been fixed after 1.5 years)[/p]
- [p]Added ability to switch difficulty in weekly planet, resulting in better rewards[/p]