Asteroids 1.0.4b - HEALING ASTEROIDS UPDATE
[h3]Release 1.0.4b - HEALING ASTEROIDS UPDATE[/h3]
Features/Changes:
[h3]Healing Asteroids are nerfed:[/h3]
[h3]CHANGED GRADING SYSTEM[/h3]
Fixes
Features/Changes:
- Healing Asteroids are now 1000x more optimized. Previously for each asteroid a check was made what asteroids exist and if they have lost health, now there's a asteroid manager that keeps track of that once instead of 300 times
[h3]Healing Asteroids are nerfed:[/h3]
- Healing Asteroids may or may not heal instantly, when spawned it will take some time to choose an asteroid
- Small asteroids now heal 0.1 health instead of 0.15
- Medium asteroids now heal 0.25 instead of 0.5
- Large asteroids now heal 1 instead of 2 health
- Huge Asteroids now heal 5 instead of 10 health
- Triplets and Motherships stay the same
[h3]CHANGED GRADING SYSTEM[/h3]
- It now depends on the sector you are playing, so playing easier sectors will make it easier to get a higher rating while harder sectors make it harder, please give me feedback on this as this is probably still buggy
- Final Boss health decreased from 20000 to 10000 per health phase (so from 100000 to 50000)
- Yellow asteroids don't give out as much grading score
- The nuke can now target the final boss
- Changed the starting setup screen
- Convince is now more expensive
Fixes
- FIXED THAT STUPID HEALING CRASH!!!!! I overhauled the entire system and I playtested it a lot so there should not be any crashes, but if there is, let me know
- Cheaters weren't flagged for cheating properly, which caused cheated leaderboards to be uploaded, that's now fixed
- Fixed crash when attempting to delete a save that doesn't exist
- Fixed issue in the tutorial where money would disappear too quickly