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Asteroids 1.0.4b - HEALING ASTEROIDS UPDATE

[h3]Release 1.0.4b - HEALING ASTEROIDS UPDATE[/h3]

Features/Changes:
  • Healing Asteroids are now 1000x more optimized. Previously for each asteroid a check was made what asteroids exist and if they have lost health, now there's a asteroid manager that keeps track of that once instead of 300 times

[h3]Healing Asteroids are nerfed:[/h3]
  • Healing Asteroids may or may not heal instantly, when spawned it will take some time to choose an asteroid
  • Small asteroids now heal 0.1 health instead of 0.15
  • Medium asteroids now heal 0.25 instead of 0.5
  • Large asteroids now heal 1 instead of 2 health
  • Huge Asteroids now heal 5 instead of 10 health
  • Triplets and Motherships stay the same


[h3]CHANGED GRADING SYSTEM[/h3]
  • It now depends on the sector you are playing, so playing easier sectors will make it easier to get a higher rating while harder sectors make it harder, please give me feedback on this as this is probably still buggy
  • Final Boss health decreased from 20000 to 10000 per health phase (so from 100000 to 50000)
  • Yellow asteroids don't give out as much grading score
  • The nuke can now target the final boss
  • Changed the starting setup screen
  • Convince is now more expensive


Fixes
  • FIXED THAT STUPID HEALING CRASH!!!!! I overhauled the entire system and I playtested it a lot so there should not be any crashes, but if there is, let me know
  • Cheaters weren't flagged for cheating properly, which caused cheated leaderboards to be uploaded, that's now fixed
  • Fixed crash when attempting to delete a save that doesn't exist
  • Fixed issue in the tutorial where money would disappear too quickly