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Asteroids ++ 1.1.1c - Balance Changes

Release 1.1.1c - Balance Changes

Happy 4th of July! It's time to balance the game further!

[h2]Features/Changes[/h2]
  • Changed how dark green asteroids can reflect bullets


[h3]Sniper[/h3]
Sniper was made more expensive to act more like a secondary weapon, cost nerf it is
  • Sniper starting cost 50 > 75 (Nerf)


[h3]Shield[/h3]
Shield was just too good to use so I decided to make it a bit more expensive, but still a good option regardless

  • Shield starting cost 50 > 75 (Nerf)
  • Shield procedural cost 0 > 35 (Nerf)


[h3]Bouncy Orbs[/h3]
Bouncy orbs could be a bit more useful now with the introduction of dark green asteroids, at a procedural cost increased as you progress with leveling

  • Bouncy Orbs can now take up reflected player bullets and UFO bullets, at a cost of charge decrease (but it doesn't reset)
  • Bouncy Orbs procedural cost 0 > 25 (Nerf)


[h3]Nuke[/h3]
Nuke was dissatisfying to use compared to the black hole which could kinda do what a nuke does except its cheaper and a bit more limited, so I decided to make the nuke a bit more available while keeping okay costs on later levels. Also decreased ability cost for more infinite pierce uses

  • Nuke starting cost 300 > 200 (Buff)
  • Nuke procedural cost 125 > 75 (Buff)
  • Nuke ability cost 4000 > 3000 (Buff)
  • Nuke procedural ability cost 1000 > 750 (Buff)


[h3]Timestop[/h3]
Timestop as an getaway ability was decent enough when having a lot more going on in the screen but UFO bullets aren't stopped, so instead I've made them so they convert into player bullets with a cost
  • Timestop procedural cost 50 > 70 (Nerf)
  • Timestop turns all reflected and UFO bullets into player bullets upon use (Buff)


[h3]Repair Kit[/h3]
Nobody used this thing, so I made it cheaper

  • Repair Kit starting cost 110 > 50 (Buff)
  • Repair Kit procedural cost 40 > 20 (Buff)
  • Repair Kit will recharge machineguns ability (Buff)
  • Repair Kit ability cost 400 > 250 (Buff)
  • Repair Kit procedural ability cost 250 > 150 (Buff)


[h2]Fixes[/h2]
  • Bullets can sometimes get stuck in dark green asteroids and deal unintentional massive damage
  • Fixed wrong info when wave skipping
  • Fixed Repair Kit not working (thanks CqtnuNick)