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Asteroids ++ 1.1.7 - Balancing and Linux!

[h2]Balance Changes[/h2]
[h3]Machine Gun[/h3]
Machine Gun had bullet limit problems and it confused too many players, so I removed them, the limit was only there to prevent having too many bullets on screen
  • Removed bullet limit
  • Reduced bullet lifetime in half

[h3]Rocket:[/h3]
Changed the rocket price to be more accessible to allow for early start loadouts
  • Starting Cost (100>80) Procedural Cost (55>60)

[h3]Recruitments:[/h3]
Same goes with recruitments
  • Starting Cost (50>40) Procedural Cost (35>40)

[h3]Pulse:[/h3]
Pulse was a very underrated weapon and pretty bad in the beginning so prices for it are now insanely cheap at the starting levels
  • Starting Cost (50>25) Procedural Cost (20>50)

[h3]Shotgun:[/h3]
Shotgun was supposed to be a weapon that acts similarly as the rifle and machine gun, so later levels will be cheaper
  • Procedural Cost (40>25)

[h3]Hook[/h3]
Hook will get a semi-overhaul, it was too good at collecting coins and made players quickly rich, unbalancing the economy when reaching a high hook level.
  • Max hooks that can be spawned on level 12 hook (12 > 4)
  • Hook Damage (0.4 + hook level
  • 0.05 > 0.8 + hook level
  • 0.1)
  • Hook Damage Cooldown (0.083s > 0.166s)
  • Starting Cost (125>100) Procedural Cost (65>30)
  • Fixed Hook EXP gain, I'll change how weapons gain EXP in a future update

[h3]Dash[/h3]
Nobody used dash, so I made it more accessible
  • Starting Cost (75>50)

[h3]Timestop[/h3]
Timestop can be exploited in various ways and while I like seeing players use various strategies, it can be too good on higher levels
  • Procedural Cost (70>80)

[h3]Quad Damage[/h3]
  • Procedural Cost (50>70)

[h3]Repair Kit[/h3]
  • Procedural Cost (20>15)

[h3]Orange Asteroids[/h3]
  • Orange Asteroids can only shoot the player if the player is nearby


Linux

- I've made some efforts to fix the linux port, let me know how it works for you (massive thanks to steventrouble, SaltyStan, Onymous, DungeonLord87, pixelpaintbush and others!)
- Texture glitches may no longer occur anymore, but further testing of this is required.

[h3]Other[/h3]
I was going to get the 1.1.7 update focused on the planet collection and planet crafting, but recently a lot of people using linux distros reported many bugs regarding the linux version so 1.1.7 is just going to be a linux fix and all of the planet stuff will be for later

If you noticed a decrease in speed of development, that is because I'm focusing a bit on myself in the recent times but the game is still being worked on! Thanks for playing ❤️