Asteroids ++ 1.2.2
After playing asteroids I discovered that some weapons would need reworking to do, so here's what I am thinking of:
[h2]Balance Changes:[/h2]
Black Hole:
- DPS increased by 50%, no cost changed
Rock-pods:
- Damage increased by 6X
- Procedural cost reduced from 65 to 30
Shotgun:
- The first 5 frames of the bullets spawning now deal 2X more damage
Bouncy Orbs
- Increased base damage by 2 times but decreased recharge damage from 10X to 7X
Clone
- Many, many fixes, but could be still broken
Repair Kit
- Repair kit ability now recharges all orbs depending on ability level
Orange Asteroids
- Bullets from orange asteroids are less resistant to player attacks
Yellow Asteroids
- Medium: Decreased HP from 20 to 10
- Large: Decreased HP from 100 to 70
- Huge: Decreased HP from 1500 to 700
- Triplet: Decreased HP from 500 (1000) to 400 (800)
Green Asteroids
- Triplet: Decreased HP from 500 (1000) to 450 (900)
[h2]Features[/h2]
[h2]Fixes:[/h2]
[h2]Balance Changes:[/h2]
Black Hole:
- DPS increased by 50%, no cost changed
Rock-pods:
- Damage increased by 6X
- Procedural cost reduced from 65 to 30
Shotgun:
- The first 5 frames of the bullets spawning now deal 2X more damage
Bouncy Orbs
- Increased base damage by 2 times but decreased recharge damage from 10X to 7X
Clone
- Many, many fixes, but could be still broken
Repair Kit
- Repair kit ability now recharges all orbs depending on ability level
Orange Asteroids
- Bullets from orange asteroids are less resistant to player attacks
Yellow Asteroids
- Medium: Decreased HP from 20 to 10
- Large: Decreased HP from 100 to 70
- Huge: Decreased HP from 1500 to 700
- Triplet: Decreased HP from 500 (1000) to 400 (800)
Green Asteroids
- Triplet: Decreased HP from 500 (1000) to 450 (900)
[h2]Features[/h2]
- Changed the socials tab (added website and 'work for me', removed TCC)
- The asteroids store may now receive sales, there could be a sale on from time to time!
- Added possible languages in the languages tab, and also 'help translate' button
- Added a new gameplay option: Wave skip coin spawn
[h2]Fixes:[/h2]
- Fixed boss spawning in weekly planet, essentially if you ran the Sun campaign and then played weekly planet, bosses would spawn...
- Fixed softlock when using super skip while also having the clone equipped (thanks Completed24)
- Fixed having an ability to use the clone even if its unequipped.
- Fixed bug where if having a clone would duplicate the effects of the ability (two ability huds would spawn)
- Fixed a bug where having a clone would duplicate android controls, wait what (???)
- Fixed issue where sometimes entering in different games and then in daily would result in having more ability power than intended.
- Fixed issue where the weapon level would still be copied even if the clone has been destroyed (which is a buff)
- Fixed some UI stuff