Asteroids ++ 1.1.7e
[h3]Features/Changes[/h3]
[h3]Changed coin rewards for wave skipping:[/h3]
[h3]Balance changes:[/h3]
Machine Gun
[h3]Fixes[/h3]

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- Player count will appear after 20 active players instead of 10
- Player EXP multiplier is now capped at 2X
- Healing asteroids can heal again despite being damaged
- Grading now depends on player health (worse player health = worse score), however taking no hits will grant a much higher chance for a high grade
- Added new achievement "WTF"
[h3]Changed coin rewards for wave skipping:[/h3]
- C and worse: 1.0X
- B: 1.1X
- A: 1.2X
- S: 1.3X
- P: 1.4X
- WTF: 1.5X
- After reaching level 300, required exp is 50000 instead of 20000
- After reaching level 500, required exp is 99999 instead of 50000
- After reaching level 999, required exp is 999999 and will stay that way for infinite levels
- The anticheat was improved to support new levels, if you have issues with the anticheat, please let me know
- Updated steamworks api
[h3]Balance changes:[/h3]
Machine Gun
- Level 12 dmg decreased from 5 to 4, lower levels get lower dps but not a significant decrease (so 20%, and each level has a lower % dps decrease)
- Starting cost 150 > 125
- LEVEL 1: DPS decreased by 67%
- LEVEL 12: DPS decreased by 40%
- Starting cost 200 > 75
- Procedural cost 50 > 30
- Procedural cost 75 > 70
- Starting cost 150 > 200
- Procedural cost 70 > 60
- Shield recharges 3X faster when stood still
[h3]Fixes[/h3]
- Fixed customization menu mouse input (thanks amorata604)
- Fixed timer being inaccurate for weekly planet if beating it over 1 hour
- Fixed shield hp

If you want more quality updates, please donate!