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  3. Asteroids ++ 1.1.7e

Asteroids ++ 1.1.7e

[h3]Features/Changes[/h3]
  • Player count will appear after 20 active players instead of 10
  • Player EXP multiplier is now capped at 2X
  • Healing asteroids can heal again despite being damaged
  • Grading now depends on player health (worse player health = worse score), however taking no hits will grant a much higher chance for a high grade
  • Added new achievement "WTF"

[h3]Changed coin rewards for wave skipping:[/h3]
  • C and worse: 1.0X
  • B: 1.1X
  • A: 1.2X
  • S: 1.3X
  • P: 1.4X
  • WTF: 1.5X
  • After reaching level 300, required exp is 50000 instead of 20000
  • After reaching level 500, required exp is 99999 instead of 50000
  • After reaching level 999, required exp is 999999 and will stay that way for infinite levels
  • The anticheat was improved to support new levels, if you have issues with the anticheat, please let me know



  • Updated steamworks api


[h3]Balance changes:[/h3]
Machine Gun
  • Level 12 dmg decreased from 5 to 4, lower levels get lower dps but not a significant decrease (so 20%, and each level has a lower % dps decrease)
Blackhole
  • Starting cost 150 > 125
  • LEVEL 1: DPS decreased by 67%
  • LEVEL 12: DPS decreased by 40%
Convince
  • Starting cost 200 > 75
  • Procedural cost 50 > 30
Nuke
  • Procedural cost 75 > 70
Quad Damage
  • Starting cost 150 > 200
  • Procedural cost 70 > 60
Shield
  • Shield recharges 3X faster when stood still


[h3]Fixes[/h3]
  • Fixed customization menu mouse input (thanks amorata604)
  • Fixed timer being inaccurate for weekly planet if beating it over 1 hour
  • Fixed shield hp




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