1. Asteroids ++
  2. News

Asteroids ++ News

Asteroids ++ 1.1.5e

[h3]Features/Changes[/h3]
  • Whoever has been flagged previously in the game will get banned and it will be displayed on the side of your steam profile. Unintentional cheats will also be flagged but not banned, unless strictly attempted by those to cheat leaderboards and give an unfair advantage to others which do not cheat
  • Keep in mind that I am the one who picks out users and ban them, there is no system in place which autobans people on steam, so if you have a banned label on the side, that's me. Whenever or not this is a VAC ban or not, I don't care ¯\_(ツ)_/¯
  • Idle conquering is now less efficient when having recruitments or clone on your loadout, but not completely disabled like last time
  • Idle conquering multiple sectors is now much more harder (single sector conquering is the same), still not perfect but much better than before


[h3]Fixes[/h3]
  • Fixed issue with weekly planet displaying "0 days left" instead of showing how many hours/minutes are left

Asteroids ++ 1.1.5d

[h3]Features/Changes:[/h3]
  • Super skip ability requirement now dynamically changes based on level and how much waves there is in a sector
  • Currently the formula is (390 - level of super skip)
  • waves in a sector
  • Added textures in different texture groups, causing less glitches, better loading times and smaller file sizes


[h3]Fixes[/h3]
  • Fixed an exploit where you could play the sun campaign without owning the campaign
  • Fixed the freezing glitch, again... please let me know if it works for you now :smile:


Also sorry for frequent updates its just that more serious crashes cause me to go mayhem! Thanks everyone for being patient and awesome!

Asteroids ++ 1.1.5c

[h2]Release 1.1.5c[/h2]

[h3]Features/Changes:[/h3]
  • Purple asteroids will now bounce at the edge of the screen instead of the edge of the battle room.
  • Green Asteroids will now always heal asteroids instead of healing sometimes, makes them dangerous again!
  • Recruitments AI won't be idle for too long anymore when not targeting
  • Added new graphics for the healing line (let me know how it is or if it lags your game)
  • Super skip ability cost 2000 > 3000 (nerf)
  • Super skip procedural cost 65 > 60 (buff)
  • Selecting multiple sectors will now always increase wave count by 1 (no matter if width or height is increased)
  • Changed the donation gift to be more in-line with the IAP from the asteroids store
  • Added price for the donation gift
  • Updated shop info (mainly shield, bomb, recruitments and rockets), also minimized description for the sniper
  • Weekly planet has to now load in order to play (it will say LOADING if it didn't)
  • Changed some game over text
  • Changed item drop changes (music kits have a much rarer drop chance)
  • EXPERIMENTAL: You can press O and P to change the zoom of the camera while in big battle screens


Fixes
  • Split machinegun bullets to machinegun and recruitment bullets, which fixes the issue of machine gun not firing due to recruitments, and graphical issues where recruitment bullets would be larger because of machine gun level
  • Fixed bouncy orbs not bouncing correctly in big battle screens
  • Fixed main menu text being off in wide battle screens

Asteroids ++ 1.1.5b

[h2]Release 1.1.5b[/h2]

[h3]Features/Changes:[/h3]
  • Nerfed chaos wave
  • Item drops should now happen while playing weekly


[h3]Fixes[/h3]
  • Fixed a game freeze due to the game trying to spawn a wave with "infinite threat level and prestige", which causes an infinite while loop freezing the game (thanks lugh, Dwight.D.EisenCoward and bobinsky01)

Asteroids ++ 1.1.5a

[h2]Release 1.1.5a[/h2]



[h3]Features/Changes[/h3]
  • All leaderboards now have steam avatars!
  • Decreased big battle screen size by 50%
  • Nerfed UFO waves to spawn less UFOs
  • Nerfed UFOs so their line of sight is 10 degrees smaller
  • UFOs will not attack if they are too far away from the player
  • Dark Green asteroids are now 50% more resistant against laser and sniper (Nerf to sniper and laser)
  • Machine gun procedural cost 25 > 27 (Nerf)
  • Pulse procedural cost 35 > 20 (Buff)


[h3]Fixes[/h3]
  • Fixed UFO Wave spawning in the middle of the battle screen in a big room
  • Fixed purple asteroids in big battle screens
  • Fixed potential crash with UFOs
  • Main Menu fixes