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Asteroids ++ News

Asteroids ++ 1.1.2 - Controller Support

Release 1.1.2 - Controller Support




[h3]Features/Changes[/h3]
  • Added controller support :)
  • NOTE: This was only tested using an xbox controller, there are MANY PROBLEMS. Also I am not a controller person so please use your keyboard instead! But test this out regardless so I could get feedback. Keep in mind, you can't use the satellite or idle conquering YET, and shop is scuffed. But that will be added/fixed in the future.
  • Added schemes whenever a controller is connected

[h3]Fixes[/h3]
  • Fixed small issues with the main menu
  • Leaderboards should work again

ASTEROIDS ++ NOW PROPERLY ON LINUX

Asteroids ++ is now supported natively on linux, it should work with most linux configurations! So no more proton!

Keep in mind that there are still a lot of issues with this build, mainly blurriness and the fact that you can't switch windows properly, but that will be fixed ASAP. Thanks for all patience! :btd6salute:

Asteroids ++ 1.1.1c - Balance Changes

Release 1.1.1c - Balance Changes

Happy 4th of July! It's time to balance the game further!

[h2]Features/Changes[/h2]
  • Changed how dark green asteroids can reflect bullets


[h3]Sniper[/h3]
Sniper was made more expensive to act more like a secondary weapon, cost nerf it is
  • Sniper starting cost 50 > 75 (Nerf)


[h3]Shield[/h3]
Shield was just too good to use so I decided to make it a bit more expensive, but still a good option regardless

  • Shield starting cost 50 > 75 (Nerf)
  • Shield procedural cost 0 > 35 (Nerf)


[h3]Bouncy Orbs[/h3]
Bouncy orbs could be a bit more useful now with the introduction of dark green asteroids, at a procedural cost increased as you progress with leveling

  • Bouncy Orbs can now take up reflected player bullets and UFO bullets, at a cost of charge decrease (but it doesn't reset)
  • Bouncy Orbs procedural cost 0 > 25 (Nerf)


[h3]Nuke[/h3]
Nuke was dissatisfying to use compared to the black hole which could kinda do what a nuke does except its cheaper and a bit more limited, so I decided to make the nuke a bit more available while keeping okay costs on later levels. Also decreased ability cost for more infinite pierce uses

  • Nuke starting cost 300 > 200 (Buff)
  • Nuke procedural cost 125 > 75 (Buff)
  • Nuke ability cost 4000 > 3000 (Buff)
  • Nuke procedural ability cost 1000 > 750 (Buff)


[h3]Timestop[/h3]
Timestop as an getaway ability was decent enough when having a lot more going on in the screen but UFO bullets aren't stopped, so instead I've made them so they convert into player bullets with a cost
  • Timestop procedural cost 50 > 70 (Nerf)
  • Timestop turns all reflected and UFO bullets into player bullets upon use (Buff)


[h3]Repair Kit[/h3]
Nobody used this thing, so I made it cheaper

  • Repair Kit starting cost 110 > 50 (Buff)
  • Repair Kit procedural cost 40 > 20 (Buff)
  • Repair Kit will recharge machineguns ability (Buff)
  • Repair Kit ability cost 400 > 250 (Buff)
  • Repair Kit procedural ability cost 250 > 150 (Buff)


[h2]Fixes[/h2]
  • Bullets can sometimes get stuck in dark green asteroids and deal unintentional massive damage
  • Fixed wrong info when wave skipping
  • Fixed Repair Kit not working (thanks CqtnuNick)

Common Drops #006

6 new drops are out in the common pool!




[h3]Added:
  • Orange Small Asteroid
  • Orange Medium Asteroid
  • Orange Large Asteroid
  • Orange Huge Asteroid
  • Orange Triplet Asteroid
  • Orange UFO (Bombs)
[/h3]

Play the game to unlock them!

Asteroids ++ 1.1.1b

[h3]Release 1.1.1b[/h3]

[h3]Features/Changes[/h3]
  • You can now unlock the pluto campaign without beating the main one by owning either Pluto or Charon in your steam inventory
  • Changed how the game drops items to prevent bots
  • Removed more old code and optimized some bits of the game
  • Weekly planet has been nerfed, it can no longer have over 8 waves if the planet isn't "Hard" (it may surpass 8 because of asteroid evolution)
  • Nerfed Mars from 4-6 to 3-6 waves
  • Nerfed Neptune from 5-10 to 4-10 waves and starting threat level from 20-30 to 10-20
  • Updated disk requirements from 300MB to 400MB


[h3]Fixes[/h3]
  • Hopefully further fixed a crash with "inf bound"


[h3]Known Issues[/h3]
  • Linux isn't properly launching, I'll attempt to fix it asap
  • Audio is weird in GM2024.6, this is flagged to be fixed in GM2024.6.1