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Asteroids ++ News

Asteroids ++ 1.2.5a (Final 2024 update!)

I wanna thank everyone for trying out Asteroids ++! It was very humble to see so many players play the game, and I hope you enjoyed the heck out of it! Now with the recent changes.

  • Updated engine to 2024.11
  • Updated Steam SDK to 1.61, improving timeline sdk
  • Now you can see weekly/daily planet leaderboards without having to beat it, so it won't say 'error loading leaderboards' anymore (default timer set to 24h per user)
  • Fixed bug where ability levels would increase over level 12 because of space gifts
  • Fixed abilities almost always activating the dash ability
  • Balanced space gifts so that they are not as overpowered, but level 12 makes them good once more:
Rockets spawns reduced by 5X
Minipods spawns reduced by 10X
Money gain decreased from 1-10 * utility level to 1-3 * utility level
Golden asteroid chance on level 12 reduced from 100% to 10%
Ability power reduced from 100-200 * utility level to 100-150 * utility level
Health boost reduced from 10 * utility level to 5 * utility level
Nuke can now destroy gifts
Recruitment spawns reduced from 4 to 2, however they will have according levels (ONLY IF RECRUITMENTS ARE UPGRADED IN THE SHOP, NOT BASED ON UTILITY LEVEL)
Bouncy orb reduced from 2 to 1, however they will have according levels (ONLY IF BOUNCY ORBS ARE UPGRADED IN THE SHOP, NOT BASED ON UTILITY LEVEL)
More gifts appearing reduced from 3 to 2


  • Update scribble engine to fix memory leak
  • Using 'remove unused assets' option in engine to reduce file size (roughly 7mb, -2.42% decrease)


I know that 'nerfing' is not a great look for gifts but gifts were literally too overpowered, even right now they still are, but I think I'll leave them as is :)

Happy New Year everyone!

ASTEROIDSMAS EVENT (100000 CREDITS REWARD)

ASTEROIDSMAS!

From today to 31st December, I invite you all to sing along with the song I've written for Asteroids for Christmas! The best singer would receive 100000 credits from me. The following lyrics are in this blog post:



Alright, the submissions should be either an audio/video file, and can be submitting on my discord server: https://discord.gg/6np9CmuEyv

HAVE FUN!

Asteroids ++ 1.2.5

Asteroids ++ 1.2.5

(This build is not finished, but a public beta is released, 1.2.5 will be released this week as a stable version)

[h2]Clone Rework[/h2]
The clone will now spawn immediately at the start of the sector instead of acting as a second life. Your clone strength will depend on the clone level, you can also use abilities with the clone (so you can use 2 nukes at once for instance), however the ability power requirement will sum up depending on how many 'clones' you have. This will be important later :)

There are some changes in the clone skill tree, for example, tier 3 is now the current tier 4 and the new tier 4 will now provide an additional clone (but a much weaker clone)

The game's code base has been changed to support this feature, for example, game over will now activate if all spaceships on the screen are gone, which may save your realistic hardcore runs

[h2]Recruitments Control[/h2]
A small change in recruitments, you can control recruitments after the player's death without causing a gameover screen, for a 'chance' to win a sector, but the player can choose to press 'R' to not have control over recruitments and go straight to the shop.

Available as a gameplay option in settings

[h2]New utility, SPACE GIFTS![/h2]

Gather flying gifts in space to powerup your spaceship temporarily! There would be temporary buffs such as health ups, weapon/ability/utility upgrades, or perhaps bonus money!

I think keeping it a secret makes it fun to experiment, but if you really want to know, then just watch this, but this is still not telling the full story: https://www.youtube.com/watch?v=7omFGFrLPkE

[h2]Other[/h2]
  • Buffed mini rock pods to deal more damage
  • You can now get repair kits in daily levels
  • Random utilities are now given to you in daily levels
  • During shield activation the player deals constant damage to asteroids, similar to 'ship spikes' utility
  • Added many new recruitment names
  • Added setting to change bullet max distance (thanks dezashibi)
  • Fixed graphical issues in the shop (thanks Morn2)
  • Fixed Using Skip Ability causes softlock if clone weapon is active (thanks Completed24)
  • Some menu updates that support new inventory items
  • Ability Recharge is now faster the more spaceships are on screen and also depends on those spaceship levels


AND NOW, FOR THE FINAL CHALLENGE

From today to 31st December, I invite you all to sing along with the song I've written for Asteroids for Christmas! The best singer would receive 100000 credits from me. The following lyrics are in this blog post:

https://infi.land/blog/twelve-days-of-asteroids-song-event

Alright, the submissions should be either an audio/video file, and can be submitting on my discord server: https://discord.gg/6np9CmuEyv HAVE FUN!

Common Drops #012

COMMON DROPS #012


[h3]
  • Added 1 new music kit in the pool
  • Added machine gun weapons in the pool (12 levels, so 12 new drops)
  • Added rocket weapons in the pool (12 levels, so 12 new drops)
[/h3]

In this drop there are 25 new items! Enjoy!
(I wanna try to get weapon crafting asap, but I am too slow) :isaac:

Asteroids ++ 1.2.4a

  • Added New F Dialogue
  • Black Asteroids can now destroy recruitments
  • Updated website (Extras > Socials > Website)