1. Asteroids ++
  2. News

Asteroids ++ News

BIRTHDAY EVENT WITH PRIZES - 1 DAY LIMITED TIME!

NEW EVENT WITH PRIZES

On 18th November and only on that day on 00:00 to 23:59

The following pool prize is:
  • 100000 credits for the 1st place
  • 30000 for 2nd place!
  • 10000 for 3rd place!
  • 2000 for 4th and 5th place!


With all coming down to about 50 euros! Prices are defined by store prices.

Contribute Credits during the event by saying 'HAPPY BIRTHDAY TO INFILAND!' It is his birthday on the 18th of November and the most contributions will make a winner!



After this event, it will take some time to check for legitimate players who have participated, after that we will announce winners on our discord and in here on steam

Asteroids ++ 1.2.4 (Patch 1)

  • Fixes issues with decrypt console commands

Asteroids ++ 1.2.4

[h2]Menu Changes[/h2]
  • On special occasions, there will be an event button where you can participate in events. During events, it is usually a discount, a prize pool or whatever.


On 18th November and only on that day on 00:00 to 23:59

The following pool prize is:
  • 100000 credits for the 1st place
  • 30000 for 2nd place!
  • 10000 for 3rd place!
  • 2000 for 4th and 5th place!


What you do in the event will be revealed in the next day

[h2]Gameplay Changes (Releasing late November)[/h2]
  • Added a new utility, Space Gifts!. Space gifts will be dropped when destroying asteroids at random or UFOs, and gifts drop a buff like giving ability power, additional damage, recharge, health boosts along with other things. Upgrading that utility gives a higher drop chance of those gifts, along with making all of the smaller buffs more powerful! Skill tree is also available for space gifts.


[h2]Achievements[/h2]
  • ?????????????????????????????????




Asteroids ++ 1.2.3

[h2]Menu changes[/h2]
  • You can now disable menu ads at a cost of leaderboards being disabled (global stats will still work, but weekly/daily events wont, as well as the upcoming endless run). Leaderboards are only disabled if a steam user hasn't purchased a DLC or an OST, if a user has purchased an item from a market or the store, disabled ads would still affect the leaderboards, but I am looking to improve this later down the line.
  • The 'DLC' in question aren't planets or campaigns, but in the future there will be DLCs for campaigns as an additional option instead of grinding planets to play campaigns, which at that point users could disable ads without leaderboards being disabled, or there could be a dedicated DLC for disabling ads which would also grant players an gift to open (which gives credits)
  • If you are confused, the ads refer to this update where based on level users would get advertisements to support the developer, these aren't ads which advertise things from other people, which I believe it caused huge confusion initially.


[h2]Gameplay changes[/h2]
[h3]Repair kit is reworked[/h3]
  • Repair kit will now 'supercharge' rockets, the pulse, the shotgun, the laser, the sniper, and the mini rockpods, and will bring out hooks faster if they aren't on the playing field, super charge gets stronger per ability level
  • The repair kit already supercharged the rifle, healed recruitments, recharged bouncy orbs and it did reset the machine gun's secondary ability so no changes have been made there.
  • The repair kit will still heal the player based on ability level
  • This can be stacked so if you activate multiple repair kit abilities, be prepared to see your whole screen full of bullets!


To give you an idea how that looks like, here is maxed pulse, maxed repair kit, maxed shotgun, maxed sniper and maxed rockpods in action:



If you want more quality updates, please donate!

Asteroids ++ 1.2.2

After playing asteroids I discovered that some weapons would need reworking to do, so here's what I am thinking of:

[h2]Balance Changes:[/h2]
Black Hole:
- DPS increased by 50%, no cost changed
Rock-pods:
- Damage increased by 6X
- Procedural cost reduced from 65 to 30
Shotgun:
- The first 5 frames of the bullets spawning now deal 2X more damage
Bouncy Orbs
- Increased base damage by 2 times but decreased recharge damage from 10X to 7X
Clone
- Many, many fixes, but could be still broken
Repair Kit
- Repair kit ability now recharges all orbs depending on ability level

Orange Asteroids
- Bullets from orange asteroids are less resistant to player attacks
Yellow Asteroids
- Medium: Decreased HP from 20 to 10
- Large: Decreased HP from 100 to 70
- Huge: Decreased HP from 1500 to 700
- Triplet: Decreased HP from 500 (1000) to 400 (800)
Green Asteroids
- Triplet: Decreased HP from 500 (1000) to 450 (900)

[h2]Features[/h2]
  • Changed the socials tab (added website and 'work for me', removed TCC)
  • The asteroids store may now receive sales, there could be a sale on from time to time!
  • Added possible languages in the languages tab, and also 'help translate' button
  • Added a new gameplay option: Wave skip coin spawn


[h2]Fixes:[/h2]
  • Fixed boss spawning in weekly planet, essentially if you ran the Sun campaign and then played weekly planet, bosses would spawn...
  • Fixed softlock when using super skip while also having the clone equipped (thanks Completed24)
  • Fixed having an ability to use the clone even if its unequipped.
  • Fixed bug where if having a clone would duplicate the effects of the ability (two ability huds would spawn)
  • Fixed a bug where having a clone would duplicate android controls, wait what (???)
  • Fixed issue where sometimes entering in different games and then in daily would result in having more ability power than intended.
  • Fixed issue where the weapon level would still be copied even if the clone has been destroyed (which is a buff)
  • Fixed some UI stuff