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Asteroids ++ News

Asteroids ++ 1.2.4

[h2]Menu Changes[/h2]
  • On special occasions, there will be an event button where you can participate in events. During events, it is usually a discount, a prize pool or whatever.


On 18th November and only on that day on 00:00 to 23:59

The following pool prize is:
  • 100000 credits for the 1st place
  • 30000 for 2nd place!
  • 10000 for 3rd place!
  • 2000 for 4th and 5th place!


What you do in the event will be revealed in the next day

[h2]Gameplay Changes (Releasing late November)[/h2]
  • Added a new utility, Space Gifts!. Space gifts will be dropped when destroying asteroids at random or UFOs, and gifts drop a buff like giving ability power, additional damage, recharge, health boosts along with other things. Upgrading that utility gives a higher drop chance of those gifts, along with making all of the smaller buffs more powerful! Skill tree is also available for space gifts.


[h2]Achievements[/h2]
  • ?????????????????????????????????




Asteroids ++ 1.2.3

[h2]Menu changes[/h2]
  • You can now disable menu ads at a cost of leaderboards being disabled (global stats will still work, but weekly/daily events wont, as well as the upcoming endless run). Leaderboards are only disabled if a steam user hasn't purchased a DLC or an OST, if a user has purchased an item from a market or the store, disabled ads would still affect the leaderboards, but I am looking to improve this later down the line.
  • The 'DLC' in question aren't planets or campaigns, but in the future there will be DLCs for campaigns as an additional option instead of grinding planets to play campaigns, which at that point users could disable ads without leaderboards being disabled, or there could be a dedicated DLC for disabling ads which would also grant players an gift to open (which gives credits)
  • If you are confused, the ads refer to this update where based on level users would get advertisements to support the developer, these aren't ads which advertise things from other people, which I believe it caused huge confusion initially.


[h2]Gameplay changes[/h2]
[h3]Repair kit is reworked[/h3]
  • Repair kit will now 'supercharge' rockets, the pulse, the shotgun, the laser, the sniper, and the mini rockpods, and will bring out hooks faster if they aren't on the playing field, super charge gets stronger per ability level
  • The repair kit already supercharged the rifle, healed recruitments, recharged bouncy orbs and it did reset the machine gun's secondary ability so no changes have been made there.
  • The repair kit will still heal the player based on ability level
  • This can be stacked so if you activate multiple repair kit abilities, be prepared to see your whole screen full of bullets!


To give you an idea how that looks like, here is maxed pulse, maxed repair kit, maxed shotgun, maxed sniper and maxed rockpods in action:



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Asteroids ++ 1.2.2

After playing asteroids I discovered that some weapons would need reworking to do, so here's what I am thinking of:

[h2]Balance Changes:[/h2]
Black Hole:
- DPS increased by 50%, no cost changed
Rock-pods:
- Damage increased by 6X
- Procedural cost reduced from 65 to 30
Shotgun:
- The first 5 frames of the bullets spawning now deal 2X more damage
Bouncy Orbs
- Increased base damage by 2 times but decreased recharge damage from 10X to 7X
Clone
- Many, many fixes, but could be still broken
Repair Kit
- Repair kit ability now recharges all orbs depending on ability level

Orange Asteroids
- Bullets from orange asteroids are less resistant to player attacks
Yellow Asteroids
- Medium: Decreased HP from 20 to 10
- Large: Decreased HP from 100 to 70
- Huge: Decreased HP from 1500 to 700
- Triplet: Decreased HP from 500 (1000) to 400 (800)
Green Asteroids
- Triplet: Decreased HP from 500 (1000) to 450 (900)

[h2]Features[/h2]
  • Changed the socials tab (added website and 'work for me', removed TCC)
  • The asteroids store may now receive sales, there could be a sale on from time to time!
  • Added possible languages in the languages tab, and also 'help translate' button
  • Added a new gameplay option: Wave skip coin spawn


[h2]Fixes:[/h2]
  • Fixed boss spawning in weekly planet, essentially if you ran the Sun campaign and then played weekly planet, bosses would spawn...
  • Fixed softlock when using super skip while also having the clone equipped (thanks Completed24)
  • Fixed having an ability to use the clone even if its unequipped.
  • Fixed bug where if having a clone would duplicate the effects of the ability (two ability huds would spawn)
  • Fixed a bug where having a clone would duplicate android controls, wait what (???)
  • Fixed issue where sometimes entering in different games and then in daily would result in having more ability power than intended.
  • Fixed issue where the weapon level would still be copied even if the clone has been destroyed (which is a buff)
  • Fixed some UI stuff

Music and Drops Update! (And also future updates)

  • Added 2 new music kits in the drops! Added Black Rock and it's final wave variant!


[h3]Asteroids drops changed:[/h3]
  • Small Asteroid - 51.6% chance to drop instead of 20%
  • Medium Asteroid - 25.8% chance to drop instead of 20%
  • Large Asteroid - 12.9% chance to drop instead of 20%
  • Huge Asteroid - 6.4% chance to drop instead of 20% (NOW RARE INSTEAD OF COMMON)
  • Triplet Asteroid - 6.4% chance to drop instead of 20% (NOW RARE INSTEAD OF COMMON)
  • Golden Variants - These asteroids are now 7.8X more rare to be dropped. (NOW VERY RARE INSTEAD OF RARE)


Asteroids drop changes are made to balance asteroid crafting and make item trading more meaningful. It also naturally makes more sense to have bigger asteroids be rarer.

Finally, the official OST will also update to include new songs very soon.

[h3]Future Updates (1.2.X and 1.3)[/h3]

Infinite Achievements - I always hated the 'Do X amount of thing' achievements, which is why I (mostly) tried to avoid those achievements on Steam. My achievement design is generally unique for each weapon/ability/utility or progression based. Now I have an idea to include achievements in-game and the player can progress through infinite achievements where they can 'upgrade' achievement medals and gain higher rewards!

Monthly Medals - I plan adding monthly medals, there would be a medal which can be upgraded to infinity and each upgrade costs more credits. (So for december it would be a christmas based medal). Each medal upgrade brings a permanent 1% buff (either shop discount, weapon buff, ability buff, utility buff, asteroids health, asteroids damage, specific asteroid type nerfs, skill tree buffs, etc) but costs more and more credits the more it is upgraded. A new medal would appear each month, however, if you upgraded a medal from the previous year, the levels would be saved so you wouldn't have to grind for upgrades again! Ironman mode will disable these buffs, and in weekly/daily levels ironman mode is on by default.

Monthly Gifts - There would be a monthly gift which when opened would let you play a minigame and depending how well you did in a minigame the prize is determined based on how well you did. These would be obtainable through IAP (or special events). On average a player can earn 15000 credits, up to a max of 30000 if they play minigames perfectly (or 10000 minimum if they do it poorly). There would be a unique minigame for each month!

Shop Discounts - I am thinking to make a discount system for the IAP shop, so occasionally there would be a sale on a specific item in the shop.

That's all, thanks for playing!
If you want more quality updates, please donate!