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Launch stats & what's next

We can't believe it's been 2 whole weeks since we launched Trash Goblin into Early Access! We've been amazed by the reception the game has received from the press, players and content creators alike, and we're delightedly and doggedly developing more content for the game as we speak.

Before we dive into that, I'd love to share some stats with you in this, our first of the new monthly updates!

[h3]LAUNCH STATS[/h3]

We knew there were plenty of people out there who were looking forward to the game - we had just over 80,000 wishlists on launch day - but nevertheless we're continually bowled over by some of the numbers we're seeing.

102,000+ Wishlists. This includes the 7,500 "wishlisters" that have bought it. This means we've had nearly 30,000 wishlists added since launch!? We've seen so many people getting excited by what they see, and we think probably waiting for the 1.0 launch? We'll keep trying to convince people to play during Early Access, but regardless it's exciting to have so many people (we think) waiting for the complete game.

12,000+ sales! That this many people want the game even during Early access is amazing to us. Can't wait to build this number up over time, but it's a really solid start that gives us confidence.

45th Best Selling - on launch day the highest we got in the steam charts we say right next to the amazing Tiny Glade!




Hours and hours of fun.

  • 3 hours 45 minutes average playtime.
  • 25% of players have played for more than 5 hours.
  • 7% of players have played for more than 10 hours!
  • 201 people have played for more than 20 hours!?


This kind of data gets me (a designer) the most excited. We tried really hard to make sure there were 3-5 hours of hand-made content, before the endless randomised customers took over. It was a question of ensuring people felt the game was worth the money. So when we see a huge amount of players spending so much time enjoying the game, it kinda boggles the mind. We're onto something with this!

Very Positive review score. With 83% of the 140 reviews being positive, we're blown away. And this has been rising every day - we started around 80%, and that bodes really well as we update the game more and improve it over time. Can we get to Overwhelmingly Positive...? Why yes, I think we can!

[h3]HOTFIXES[/h3]

In the week following launch, we've updated the game 4 times, with a huge raft of improvements and bug fixes. Some of the highlights include:

  • autosaving improvements, including an icon telling you when the game is saving
  • various issues with customers not accepting the correct trinkets
  • objects falling off the Customer Desk
  • fixed an issue affecting the variety of customer requests
  • added tooltips for all trinkets outside of the stash
  • added a button to reset tools on the desk for if they get lost
  • crash fixes


Couldn't be more pleased with the way the team has handled all this amazing work, and being able to respond to fast to the player's issues has no doubt helped our review score.

The full list of changes can be found here:

Hotfix 1, Hotfix 2, Hotfix 3, Hotfix 4

[h3]"Full of Beans" - behind the scenes of Content Update 1![/h3]

So let's get into what's coming next! In November (so the next 10 days) we're pushing our first content update to the game, and I thought I'd go into some details on two of them!

First up, a hotly requested feature that frankly we were very close to shipping with - the ability to upgrade your stash! You'll do this through the Expansion mode, and you'll find two kinds of objects that upgrade your stash. the first will be just that - stash upgrades, nothing else. The other will be an item with a separate function that also upgrades your stash. Because why not?!

Second, a 'Pay What You Can' box. Otherwise known as an Honesty Box. This brand-new Expansion item will allow you to place trinkets inside it, and overnight they might sell to passers-by! They won't likely sell for much (though you might get lucky), and heck sometimes someone might take something for free (not everyone can afford to pay all the time, especially in this neighbourhood) but it clears your decks and chances are you'll make a little something extra.

Here's a little look at the development process!

01 - figuring out where to place things in the game world.

02 - concepting the new feature

03 - sculpting and texturing the model

04 - adjusting the space so it makes sense 'before' the expansion is bought

05 - seeing it ingame!

06 - the UI for the item, once you've bought it and can use it.

We had a plan for this for a long time but seeing how much players want to be able to clear their stock of spare trinkets more, we felt it made sense to bring the feature out earlier than we'd planned.

There'll be plenty more cool stuff in the update too, but we'll save all the juicy details for when it's out!


And that's it for this update!

As ever please do leave a review if you're enjoying the game, it helps us out so much!