"Stock N Trade" update out now - huge new features, gameplay & content!
It's the final update before 1.0 launch! Oh my gosh! Time has flown, and the team is so excited to get this latest update into your mitts - partly because we think it's more packed with goodies than a Grandma Egg, but also so we can concentrate fully on the launch. We're selfish/dedicated that way! Of course that means you should look out for a release date announcement before long, but until then we've got lots of other exciting things to share with you, plus a lovely breakdown of the features and content in Stock N Trade!
Here's the update trailer!
[previewyoutube][/previewyoutube]
Sale & Upcoming Price Changes
First up you'll be wanting to tell your friends to nab Trash Goblin right now, for a couple of reasons! First up, we're running a deepest-so-far discount of 33%! This is incredibly good value, and certainly the cheapest we'll be for a while.
Related to that, we're going to increase the price ahead of our 1.0 launch to $19.99 (up from its current price of $14.99). At the moment we're planning for that price increase to happen on the 21st May. Trash Goblin has increased in quality, content, and value for money steadily since we launched in Early Access 6 months ago, and we also "priced" it at this value for the Kickstarter rewards way back in 2023. We have thought long and hard about this, and we believe it's a fair price - and of course we hope you do too! We can see a lot of players already logging 20hrs+ (and some over 50hrs or 100hrs) in the Early Access version, and there's a ton of content coming in today's update as well as the 1.0 so we're keeping our fingers crossed that it seems like a reasonable change. Let us know what you think!
To summarise, it's the cheapest right now that it will be for a long time, so make the most of it!
Beta!
We mentioned a Beta last time, and now we've got dates for you! The Beta will be run from the 2nd to the 5th May. It will be focused on the Story, specifically Acts 1 & 2. Beta Goblins will be automatically involved, but we want more people to come and help us figure out if we've done Donoval justice* so we're running a 1st-come 1st-served system on our discord. Between now and then just head over to the beta channel and respond to the instructions there! Please do bear in mind that this is not a shortcut to progress in the launch game - see below for details but sadly saves will not be migrating from Early Access to 1.0.
*Donoval's story may or may not wrap up in the Beta content, I just know he's the fave right now, sorry for being a tease!
Chill Hoarding Bundle!
We've got another bundle going, this time with the chillest game I've ever seen, Koi Farm! In Koi Farm you crossbreed Koi in serene ponds, then catalogue & share the endless varieties you discover. It was suggested by our lovely community as a great pairing so we're excited to launch that today as well! If you own Trash Goblin you'll get a little extra off of Koi Farm, and vice versa! Check it out here!
London Games Festival
We're also delighted to be featured as part of the London Games Festival! It's a Steam event as well as a physical festival held here in the UK's capital, and we had Trash Goblin on a stand at the New Game Plus event last week as part of the "Official Selection", while this Friday we're going to be showing the game to the public as part of a live event in Trafalgar Square! The one with all the statues! It's so cool!
"Enough blethering, what's in the blinkin' update?!"
A fair if slightly rudely posed question.
And without further ado... the full changelist:
[h3]What's New[/h3]
Display Mat
We heard you when you said you wanted to feel more like a shopkeeper, setting up things on shelves for people to buy. Having customers pick your favourite items and the things you've worked the hardest on. Or, you know, slinging all your spare crap somewhere and insisting that your patrons buy it before anything else. Well, now you can! You buy and upgrade the Display Mat via the Expansion Mode, and once it's there you can place your favourite creations on it, which will attract customers passing by, and they'll be very keen to pay over the odds for whatever you've placed in view! Top tip; objects are physical so you can squeeze as many trinkets onto the mat as you like...

Lizard paper dolls
Donoval. Ah, Donoval. What will become of your quest for warmth? What beauty do you see in the humble bedpan? And do all Lizardfolk desire these same humble containers with the same fervour as you? Well, now that we've added them to the random customer pool, we can all find out together!

Trinket attributes/customer requests
It's been a long time coming, but we've completely overhauled how customers and trinkets work. Trinkets now have attributes, and Customers now make a wider and more interesting variety of requests:
Trinket request highlighting
Another longer-requested feature, you can now find the exact trinket you're after at the press of a button. All you need to do is click on the magnifying glass icon next to the trinket listed in the quest tracker, and it will be highlighted in your stash and in the workshop. It lasts for a few seconds, so you might need to click on it again if you struggle.

Fifteen new trinkets
It was about time we threw some more intriguing, rare, trashy and weird trinkets into the Chasm ready for you to unearth.

Here's the full list:
Tool Belt
We know how much ya'll hated putting down your tools - finding the right spot for them, and then maybe losing track of them as well. Us too. So we've added a Tool Belt to the game, meaning you no longer have to fiddle around finding space for your tools. They just sit there patiently waiting, ready to pop on and off as you need them. Picking tools up and putting tools down hasn't changed functionally - you still press the same buttons, it's just now they have their special place. For now, the art for the tools is the basic ones, and we'll no doubt make that reflect all the upgrades before long.

New Cosmetics
We didn't give you any new cosmetics to play with last update, and we felt slightly bad about it so we went nuts on this one!


Improved handling/dragging
We've overhauled the handling of items in the game - we've worked really hard to improve all the dragging, the placement, the picking up and rotating things - every single one of those little interactions now feel way smoother and more reliable than before, and basically hits the vision we had at the very start of this game for how tactile and responsive we wanted it to be!
3D Trinket Rotation
Part of the rework above led us to decide to allow you to rotate a held trinket in all 3 axis of movement, meaning you can essentially position them in any pose you could possibly want! This opens up so much potential for customising your shop and you can do so by simply using the WASD keys while holding any trinket in the game. This means that navigation of the views is now limited to the arrow cursor keys. The only caveat on this new rotation gameplay is that when you pick a trinket back up again, it will re-orient to its normal pose, but that's something we want to work on. We'd love to see pictures!
New Sales Receipt
Because of all the additional elements that go into serving a trinket to a customer, we've reworked the sales receipt, meaning you can now see the status of the trinket and any attachments, plus of course if there was any impact of being on the Display Mat!

[h3]Other Updates[/h3]
[h3]Bug Fixes[/h3]
[h2]What's Next[/h2]

The 1.0! We're excited to add tons of gameplay and content to this, we've been saving it up over the course of development and of course have always planned for multiple new features to arrive at launch so it makes the whole game feel fresh and new. For the full details hit up the post we wrote recently about the roadmap which you can find here, but the headline features we're adding for 1.0 are as follows:
[h2]Other News[/h2]
Save Incompatibility
"We detailed this in our last post too, but it's important enough to restate here.
It is something we'd hoped to avoid, but sadly cannot. The tl;dr is that game saves from before the 1.0 won't be compatible with the 1.0, but we'll arrange access to a special branch on Steam that keeps this legacy ""0.9"" version live for anyone who wants it, for free.
There are many factors at play, some that are worth talking about a bit. First up, the story structure behind the scenes means that we're going to have to rework and replace the story elements from the EA version, and the code/writing work to make both 'versions' of the first 4 hours or so compatible are just not feasible. Planning it, doing it, then testing it - it's a can of worms for weird bugs and endless frustration for players. But of course what about all your progress?!
The plan is that the penultimate build (the one before 1.0) will go onto a dedicated branch on Steam, and that will be accessible via a password, and will not cost anything to access. We will give out the password and make it accessible to the Early Access community on launch day.
On that day, anyone with existing save files who wants to continue playing can hop over onto that branch and continue to their heart's desire, but there will be nothing new for you - it'll feature bug fixes etc, but most likely just endless random customers.
Meanwhile on the 1.0 main branch, when people boot the launch version for the first time people will see there's no ""Continue"" button on the title screen, just ""New Game"". We will keep talking about this of course, and do as much as we can to prevent someone losing a save from the previous version that they wanted to keep. More details on that will be coming closer to the time. This will also of course be updated across all our FAQs and various channels of communication."
And that's it - another bumper update with tons of new features and loads of exciting news to share! Keep an eye out for news on the launch date, and start getting hyped for it! In the meantime join our discord for more fun and Trash Goblin updates!
Here's the update trailer!
[previewyoutube][/previewyoutube]
Sale & Upcoming Price Changes
First up you'll be wanting to tell your friends to nab Trash Goblin right now, for a couple of reasons! First up, we're running a deepest-so-far discount of 33%! This is incredibly good value, and certainly the cheapest we'll be for a while.
Related to that, we're going to increase the price ahead of our 1.0 launch to $19.99 (up from its current price of $14.99). At the moment we're planning for that price increase to happen on the 21st May. Trash Goblin has increased in quality, content, and value for money steadily since we launched in Early Access 6 months ago, and we also "priced" it at this value for the Kickstarter rewards way back in 2023. We have thought long and hard about this, and we believe it's a fair price - and of course we hope you do too! We can see a lot of players already logging 20hrs+ (and some over 50hrs or 100hrs) in the Early Access version, and there's a ton of content coming in today's update as well as the 1.0 so we're keeping our fingers crossed that it seems like a reasonable change. Let us know what you think!
To summarise, it's the cheapest right now that it will be for a long time, so make the most of it!
Beta!
We mentioned a Beta last time, and now we've got dates for you! The Beta will be run from the 2nd to the 5th May. It will be focused on the Story, specifically Acts 1 & 2. Beta Goblins will be automatically involved, but we want more people to come and help us figure out if we've done Donoval justice* so we're running a 1st-come 1st-served system on our discord. Between now and then just head over to the beta channel and respond to the instructions there! Please do bear in mind that this is not a shortcut to progress in the launch game - see below for details but sadly saves will not be migrating from Early Access to 1.0.
*Donoval's story may or may not wrap up in the Beta content, I just know he's the fave right now, sorry for being a tease!
Chill Hoarding Bundle!
We've got another bundle going, this time with the chillest game I've ever seen, Koi Farm! In Koi Farm you crossbreed Koi in serene ponds, then catalogue & share the endless varieties you discover. It was suggested by our lovely community as a great pairing so we're excited to launch that today as well! If you own Trash Goblin you'll get a little extra off of Koi Farm, and vice versa! Check it out here!
London Games Festival
We're also delighted to be featured as part of the London Games Festival! It's a Steam event as well as a physical festival held here in the UK's capital, and we had Trash Goblin on a stand at the New Game Plus event last week as part of the "Official Selection", while this Friday we're going to be showing the game to the public as part of a live event in Trafalgar Square! The one with all the statues! It's so cool!
"Enough blethering, what's in the blinkin' update?!"
A fair if slightly rudely posed question.
And without further ado... the full changelist:
[h3]What's New[/h3]
Display Mat
We heard you when you said you wanted to feel more like a shopkeeper, setting up things on shelves for people to buy. Having customers pick your favourite items and the things you've worked the hardest on. Or, you know, slinging all your spare crap somewhere and insisting that your patrons buy it before anything else. Well, now you can! You buy and upgrade the Display Mat via the Expansion Mode, and once it's there you can place your favourite creations on it, which will attract customers passing by, and they'll be very keen to pay over the odds for whatever you've placed in view! Top tip; objects are physical so you can squeeze as many trinkets onto the mat as you like...

Lizard paper dolls
Donoval. Ah, Donoval. What will become of your quest for warmth? What beauty do you see in the humble bedpan? And do all Lizardfolk desire these same humble containers with the same fervour as you? Well, now that we've added them to the random customer pool, we can all find out together!

Trinket attributes/customer requests
It's been a long time coming, but we've completely overhauled how customers and trinkets work. Trinkets now have attributes, and Customers now make a wider and more interesting variety of requests:
- They might ask specifically for a clean version of a trinket
- They may want an upcycled trinket, with that little something extra
- They can also ask for a ""type"" of trinket - a Lid, Jewellery, that sort of thing - allowing you to pick and choose which trinket to sell to fulfill their needs
- And they might have something really specific in mind, but if you can't be bothered you can always just dismiss them!
Trinket request highlighting
Another longer-requested feature, you can now find the exact trinket you're after at the press of a button. All you need to do is click on the magnifying glass icon next to the trinket listed in the quest tracker, and it will be highlighted in your stash and in the workshop. It lasts for a few seconds, so you might need to click on it again if you struggle.

Fifteen new trinkets
It was about time we threw some more intriguing, rare, trashy and weird trinkets into the Chasm ready for you to unearth.

Here's the full list:
- Menacing Charm
- Menacing Charm Broach
- Throwing Knife Blade
- Throwing Knife Hilt
- Throwing Knife Pommel
- Drill Attachment
- Fork Attachment
- Rake Attachment
- Human Sword Blade
- Human Sword Hilt
- Human Sword Pommel
- Terrarium
- Succulent
- Sunburst Gem
- Bead Necklace Charm
Tool Belt
We know how much ya'll hated putting down your tools - finding the right spot for them, and then maybe losing track of them as well. Us too. So we've added a Tool Belt to the game, meaning you no longer have to fiddle around finding space for your tools. They just sit there patiently waiting, ready to pop on and off as you need them. Picking tools up and putting tools down hasn't changed functionally - you still press the same buttons, it's just now they have their special place. For now, the art for the tools is the basic ones, and we'll no doubt make that reflect all the upgrades before long.

New Cosmetics
We didn't give you any new cosmetics to play with last update, and we felt slightly bad about it so we went nuts on this one!
- Stock N Trade themed set, which includes wallpaper, mats and bedclothes, all themed around our favourite trinket, the Grandma Egg!
- Ambassador themes set, in honour of one of our Goblin Ambassadors, Andromeda Galaxi!
- Coloured set. So many colours! We've gone mad, now you can completely rainbow your workshop, and even change the colour of your shelves!


Improved handling/dragging
We've overhauled the handling of items in the game - we've worked really hard to improve all the dragging, the placement, the picking up and rotating things - every single one of those little interactions now feel way smoother and more reliable than before, and basically hits the vision we had at the very start of this game for how tactile and responsive we wanted it to be!
3D Trinket Rotation
Part of the rework above led us to decide to allow you to rotate a held trinket in all 3 axis of movement, meaning you can essentially position them in any pose you could possibly want! This opens up so much potential for customising your shop and you can do so by simply using the WASD keys while holding any trinket in the game. This means that navigation of the views is now limited to the arrow cursor keys. The only caveat on this new rotation gameplay is that when you pick a trinket back up again, it will re-orient to its normal pose, but that's something we want to work on. We'd love to see pictures!
New Sales Receipt
Because of all the additional elements that go into serving a trinket to a customer, we've reworked the sales receipt, meaning you can now see the status of the trinket and any attachments, plus of course if there was any impact of being on the Display Mat!


[h3]Other Updates[/h3]
- The credits have been updated with additional names from our Kickstarter backers – please remember to go fill out your survey responses, it only takes 5 minutes and then we can include your name in the next update.
- Navigation of views is no longer possible with the A and S keys, but still works a-ok with the arrow cursor keys, and the buttons on the UI.
- Updated 4 shelf positions, lowering them for ease of placement, so do check if you have any floating trinkets!
- We've brought the 'bad placement' visual back. We are not sure where it went. It displays when you are holding a trinket over a location that is either occupied, or would result in the item dropping to the floor. In the former case, you can drop it if you want (piles of trinkets!). In the latter case, you cannot place the item. Functionally, this has been in the game for a long time, but this makes it a lot clearer.
[h3]Bug Fixes[/h3]
- Weather effects will no longer be seen passing through the inside of the red panda's mouth!
- Trinkets icons will no longer appear as white boxes in the Stash after they've been placed in the Soak Tub or Pay-What-You-Can box.
- We've fixed a bunch of typos and grammatical errors in Mycelle's dialogue - thanks to our lovely community for pointing them out!
- Soak Tub-related SFX are now muted when the SFX slider is set to 0.
- The Wizards hat is now upright by default when removed from the Stash.
- The large workmat upgrade description no longer describes itself as "colourful". Because it is not, it is plain. The poor thing couldn't be more vanilla if it tried.
[h2]What's Next[/h2]

The 1.0! We're excited to add tons of gameplay and content to this, we've been saving it up over the course of development and of course have always planned for multiple new features to arrive at launch so it makes the whole game feel fresh and new. For the full details hit up the post we wrote recently about the roadmap which you can find here, but the headline features we're adding for 1.0 are as follows:
- District Travel
- 10hrs+ of Story
- Trinket request system
- City Map & calendar
- Trinketpedia
- Delver License System
- Dismissal and Summoning of Named Customers
- More Cosmetic Options
- Achievements
- Cost, Price and Randomness Rebalance
- Tons of new trinkets
- A Chunk (but not all) of the Kickstarter Rewards
- Founders Pack
[h2]Other News[/h2]
Save Incompatibility
"We detailed this in our last post too, but it's important enough to restate here.
It is something we'd hoped to avoid, but sadly cannot. The tl;dr is that game saves from before the 1.0 won't be compatible with the 1.0, but we'll arrange access to a special branch on Steam that keeps this legacy ""0.9"" version live for anyone who wants it, for free.
There are many factors at play, some that are worth talking about a bit. First up, the story structure behind the scenes means that we're going to have to rework and replace the story elements from the EA version, and the code/writing work to make both 'versions' of the first 4 hours or so compatible are just not feasible. Planning it, doing it, then testing it - it's a can of worms for weird bugs and endless frustration for players. But of course what about all your progress?!
The plan is that the penultimate build (the one before 1.0) will go onto a dedicated branch on Steam, and that will be accessible via a password, and will not cost anything to access. We will give out the password and make it accessible to the Early Access community on launch day.
On that day, anyone with existing save files who wants to continue playing can hop over onto that branch and continue to their heart's desire, but there will be nothing new for you - it'll feature bug fixes etc, but most likely just endless random customers.
Meanwhile on the 1.0 main branch, when people boot the launch version for the first time people will see there's no ""Continue"" button on the title screen, just ""New Game"". We will keep talking about this of course, and do as much as we can to prevent someone losing a save from the previous version that they wanted to keep. More details on that will be coming closer to the time. This will also of course be updated across all our FAQs and various channels of communication."
And that's it - another bumper update with tons of new features and loads of exciting news to share! Keep an eye out for news on the launch date, and start getting hyped for it! In the meantime join our discord for more fun and Trash Goblin updates!