Price Increase
[h2]Price Increase[/h2]
Trash Goblin has increased in quality, content, and value for money steadily since we launched in Early Access 6 months ago, and we also "priced" it at this value for the Kickstarter rewards way back in 2023.
We can see a lot of players already logging 20hrs+. And plenty who've played for 50hrs or 100hrs... and yes we see you player who has logged 240hrs!
This is in the Early Access version, and there's a ton of content coming in the 1.0 so we believe it's a lot of game for the money.
The increase is of the equivalent of $5 - we have thought long & hard about this, and we believe it's a fair price - of course we hope you do too!
[h2]Planned 1.0 Content[/h2]
We're excited to add tons of gameplay and content to the game for our launch out of Early Access (date to be announced soon). We've been saving some of it up over the course of development and of course have always planned for multiple brand new features to arrive at launch so it makes the whole game feel fresh and new for everyone!
For the full details hit up the post we wrote recently about the roadmap which you can find here, but the headline features we're adding for 1.0 are as follows:
And here's a reminder of the roadmap, which will be updated for 1.0 and far far beyond! We can't wait to show you our plans!

Trash Goblin has increased in quality, content, and value for money steadily since we launched in Early Access 6 months ago, and we also "priced" it at this value for the Kickstarter rewards way back in 2023.
We can see a lot of players already logging 20hrs+. And plenty who've played for 50hrs or 100hrs... and yes we see you player who has logged 240hrs!
This is in the Early Access version, and there's a ton of content coming in the 1.0 so we believe it's a lot of game for the money.
The increase is of the equivalent of $5 - we have thought long & hard about this, and we believe it's a fair price - of course we hope you do too!
[h2]Planned 1.0 Content[/h2]
We're excited to add tons of gameplay and content to the game for our launch out of Early Access (date to be announced soon). We've been saving some of it up over the course of development and of course have always planned for multiple brand new features to arrive at launch so it makes the whole game feel fresh and new for everyone!
For the full details hit up the post we wrote recently about the roadmap which you can find here, but the headline features we're adding for 1.0 are as follows:
- District Travel
- 10hrs+ of brand new Story
- Trinket request system
- City Map & calendar
- Trinketpedia
- Delver License System
- Dismissal and Summoning of Named Customers
- More Cosmetic Options
- Achievements
- Cost, Price and Randomness Rebalance
- Tons of new trinkets
- A Chunk (but not all) of the Kickstarter Rewards
- Founders Pack
And here's a reminder of the roadmap, which will be updated for 1.0 and far far beyond! We can't wait to show you our plans!
