Hotfix 1 and Bug Fix Patch 1!
The launch has gone brilliantly, we're delighted to see all the feedback, bug reports (tbh, not many of those! yay!) and of course all the reviews coming in - plus you managed to max out our promised charity donation of $5000 because of all the streams of the game! It's been an incredible 24hrs.
And while we've taken it a little slow today at Spilt Milk HQ - the team earned it! - we can't resist updating the game with some important bugs squashed and bits like that.
[h2]Patch Notes - Hotfix #1[/h2]
[h2]Patch Notes - Bug Fix Patch #1[/h2]
We're hoping to sneak another update out tomorrow, then it's on to the roadmap work and more chunky updates over the days, weeks and months to come!
If you want to talk with other goblins (and us) then hit up our discord!
And while we've taken it a little slow today at Spilt Milk HQ - the team earned it! - we can't resist updating the game with some important bugs squashed and bits like that.
[h2]Patch Notes - Hotfix #1[/h2]
- We've fixed an issue where Aimon failed to unlock the map and calendar for some players.
[h2]Patch Notes - Bug Fix Patch #1[/h2]
- Child trinkets - especially ones made up of several trinkets - will no longer delete themselves when upcycling to the parent trinket! This was pretty gnarly, not many of you reported it, but it would definitely come up at some point.
- The Frog Plushie can now wear hats! A much-requested feature, you better believe it.
- Trash Goblin builds are now 64 bit, which may improve performance for some players. We're very interested to know if it helps with anyone reporting crashes or stuttering. Again, not many of you but its important!
- The three random NPCs that visit you during the tutorial will no longer change their appearance overnight. It was weird when they did that, wasn't it.
- Aunty's bedding now has a proper icon in the Customisation interface. She was furious with us for missing that, and if you know what's good for you, then you do what Aunty says.
- Akilah will now accept the Melty Teacup Handle as one of the attachments for his Wooden Mask. Not sure why he wasn't before, guess he was just a little picky?
- Markup text will no longer be seen in some of Donoval's dialogue. If I told you at least 2 team members stared at the code and swore nothing was wrong, would you believe me? Something something wood for the trees, y'know?
- Squished a typo in Lucky's dialogue. Take that, grammar!
We're hoping to sneak another update out tomorrow, then it's on to the roadmap work and more chunky updates over the days, weeks and months to come!
If you want to talk with other goblins (and us) then hit up our discord!