DEMO UPDATE & Last 48hrs of the Kickstarter campaign
[h3]NEW DEMO[/h3]
Just because we're so pleased with how the demo has gone down, and because we wanted to treat you all... and also a little bit because it felt weird to take all the Christmas decorations out of the demo and not put "January" back in... well we've updated the demo again! It's got lovely dreary rain, but also a bunch more customers for you to meet, and a few other nice bits and bobs too!
Changelist:
Let us know what you think!
[h3]KICKSTARTER CAMPAIGN UPDATE[/h3]
Thanks to your generosity we're chugging along through the Stretch Goals like an unstoppable Goblin train! If you want to support us - there's only 48hrs left to do so - head on over and give a pledge. You can plump for jus tthe game, or level up and get a Collector's Edition (Digital OST & Digital Artbook, or even appear in the game!)
The game is funded, the team is so excited to get into full production, and from here on in it's about getting more bonus content & features in while you can!
We also wanted to show how we listen - after a discussion about a feature in our discord with the community, we've settled on a brand new 'mode' of sorts as a stretch goal! It's basically "LoFi - Cosy Beats to Goblin to" and we'd be delighted if we made it that far.
[h3]THE FUTURE:[/h3]
We're definitely going to be making Trash Goblin as fun and polished and exciting as we can, and we can't wait to get started. Once the campaign is over we'll take a step back and appraise our plans based on the reception of the demo and all that good feedback we've been getting, then make a concrete plan for the game. I'd love to think we're sharing a dev roadmap in the next month or so, but I won't promise anything yet!
Just because we're so pleased with how the demo has gone down, and because we wanted to treat you all... and also a little bit because it felt weird to take all the Christmas decorations out of the demo and not put "January" back in... well we've updated the demo again! It's got lovely dreary rain, but also a bunch more customers for you to meet, and a few other nice bits and bobs too!
Changelist:
- Rain. Yup, January is here and so is the rain.
- 4 New Customers have been added, all of whom have unique dialogue and want to buy interesting Trinkets!
- Customer order has been rejigged a little bit. We won't spoil it for you though!
- Time of Day Lighting. We've overhauled the look so now the morning, noon and evening all look distinct and cosy. It adds so much to the feel of being in the Goblin's little shop, we love it!
- Time of Day UI. The pointer now tracks properly showing you which timeslot you're currently in.
- We've done some work to ensure it is harder to plop Trinkets and Tools where they shouldn't go.
Let us know what you think!
[h3]KICKSTARTER CAMPAIGN UPDATE[/h3]
Thanks to your generosity we're chugging along through the Stretch Goals like an unstoppable Goblin train! If you want to support us - there's only 48hrs left to do so - head on over and give a pledge. You can plump for jus tthe game, or level up and get a Collector's Edition (Digital OST & Digital Artbook, or even appear in the game!)
The game is funded, the team is so excited to get into full production, and from here on in it's about getting more bonus content & features in while you can!
We also wanted to show how we listen - after a discussion about a feature in our discord with the community, we've settled on a brand new 'mode' of sorts as a stretch goal! It's basically "LoFi - Cosy Beats to Goblin to" and we'd be delighted if we made it that far.
[h3]THE FUTURE:[/h3]
We're definitely going to be making Trash Goblin as fun and polished and exciting as we can, and we can't wait to get started. Once the campaign is over we'll take a step back and appraise our plans based on the reception of the demo and all that good feedback we've been getting, then make a concrete plan for the game. I'd love to think we're sharing a dev roadmap in the next month or so, but I won't promise anything yet!