Development Behind The Scenes - Upcycling gameplay work in progress
Hello Goblins! This one's a day late because in the UK we've got Easter Bank Holidays that are wrecking 2 weeks in a row, planning-wise 😅
Anyway let's dive into what we've been up to on Trash Goblin!
[h2]Upcycling Gameplay First Look[/h2]
We've completed the first pass of Upcycling gameplay! It's still a little rough around the edges and we want to add some polish & features, but the player can combine a Trinket with... any other Trinket, as long as their sockets match up correctly! This unlocks so much creativity for the player, and also means we can get customers requesting some really weird mashups!
[previewyoutube][/previewyoutube]
We can't wait to see what you make using this system, and we're going to add a few more things including the ability to spin/rotate Trinkets once in place so you can choose which way each piece faces.

Here you can see how we're working on some ideas of how to show the sockets/attachment points. One of the challenges is not obfuscating a socket icon when one is on the other side of a Trinket, but also ensuring the player understands that only those they can reach are 'valid' - meaning they have to rotate the Trinket around a bit during this process.
Meanwhile please do come on over and talk to us about the game on our discord!
And if you missed the Kickstarter, head over to the shop on our Patreon!
Anyway let's dive into what we've been up to on Trash Goblin!
[h2]Upcycling Gameplay First Look[/h2]
We've completed the first pass of Upcycling gameplay! It's still a little rough around the edges and we want to add some polish & features, but the player can combine a Trinket with... any other Trinket, as long as their sockets match up correctly! This unlocks so much creativity for the player, and also means we can get customers requesting some really weird mashups!
[previewyoutube][/previewyoutube]
We can't wait to see what you make using this system, and we're going to add a few more things including the ability to spin/rotate Trinkets once in place so you can choose which way each piece faces.

Here you can see how we're working on some ideas of how to show the sockets/attachment points. One of the challenges is not obfuscating a socket icon when one is on the other side of a Trinket, but also ensuring the player understands that only those they can reach are 'valid' - meaning they have to rotate the Trinket around a bit during this process.
Meanwhile please do come on over and talk to us about the game on our discord!
And if you missed the Kickstarter, head over to the shop on our Patreon!