Upcycling gameplay footage & info!
Very soon, those Goblins amongst you who backed our Kickstarter at the Beta Goblin tier or higher will be playing the latest version of the game and sending what we hope is tons of feedback our way! We're so excited about this, but rather than pick a date and have to move it, we'll be announcing it the day before it goes out. Keep your eyes peeled and your pointy green ears to the ground for the announcement! In the meantime, if you want Beta access but missed the Kickstarter, head over to our Patreon!
Oh, and please make sure you're in the discord and have got your Backer Goblin role to make the most of this Beta - whether you're a Beta Goblin or not - because we'll be encouraging everyone to share their feedback, thoughts, experiences, bugs and hilarity publicly!
[h2]Upcycling[/h2]
The team is so excited to find out what you make of the brand-new feature we've added since the demo - Upcycling!
We've shown you a lot of behind-the-scenes bits and pieces around the feature recently, but what about a nice hands-on video of Phi testing out the very latest build?
[previewyoutube][/previewyoutube]
This video was recorded literally yesterday! Phi combines some Trinkets together (Acorn Drums to Bottles) and then uses those to decorate a Goblin Mask. they make it look like a really weird set of binoculars to me! The Goblin Lantern is actually perfect for hanging off the front of the mask too - and notice he places and then rotates some elements for maximum bespoke action! All of this then acts as you'd expect - sitting nice and stable on the worktop, and the centre of gravity even shifts as the player adds and combines things!
The focus in the video is on the player combining various trinkets in ways you wouldn't necessarily imagine - it is important to us that we don't limit your creativity too much, and while we're missing some VFX and sound design work, this is very nearly finished; in other words, we're confident that it can stand up to the gameplay you enjoy with the chipping and Cleaning. Part of the reason we want to run the Beta is to find out just how close we are to achieving that goal 🥰
[h2]What next?[/h2]
Once the Beta feedback comes in we will be polishing and improving this feature, and then bringing the finalised Customer systems into the game properly!
That will include elements like Side Quests, Story Quests and of course Randomised Customers! These will combine with the Trinket systems to make sure that the game feels alive and responds to what you're making - our dream is that you can keep serving customers for as long as you enjoy playing the game, and that those customers will engage with the weird and wonderful trinkets you find, clean and upcycle in fun ways! Some of them will love your strange combinations and pay more for them, others want things a little more vanilla, and others will even ask for really specific things that you have to go and find the individual parts of before you an make them! This is all so that your little Goblin shop feels like part of a real place!
Well it's all getting very exciting and we can't wait to show you more - but between now and then next update the Beta will be released and there are a bunch of nervous and excited Developer Goblins I need to go and help.
Until next time, stay Goblin!
Oh, and please make sure you're in the discord and have got your Backer Goblin role to make the most of this Beta - whether you're a Beta Goblin or not - because we'll be encouraging everyone to share their feedback, thoughts, experiences, bugs and hilarity publicly!
[h2]Upcycling[/h2]
The team is so excited to find out what you make of the brand-new feature we've added since the demo - Upcycling!
We've shown you a lot of behind-the-scenes bits and pieces around the feature recently, but what about a nice hands-on video of Phi testing out the very latest build?
[previewyoutube][/previewyoutube]
This video was recorded literally yesterday! Phi combines some Trinkets together (Acorn Drums to Bottles) and then uses those to decorate a Goblin Mask. they make it look like a really weird set of binoculars to me! The Goblin Lantern is actually perfect for hanging off the front of the mask too - and notice he places and then rotates some elements for maximum bespoke action! All of this then acts as you'd expect - sitting nice and stable on the worktop, and the centre of gravity even shifts as the player adds and combines things!
The focus in the video is on the player combining various trinkets in ways you wouldn't necessarily imagine - it is important to us that we don't limit your creativity too much, and while we're missing some VFX and sound design work, this is very nearly finished; in other words, we're confident that it can stand up to the gameplay you enjoy with the chipping and Cleaning. Part of the reason we want to run the Beta is to find out just how close we are to achieving that goal 🥰
[h2]What next?[/h2]
Once the Beta feedback comes in we will be polishing and improving this feature, and then bringing the finalised Customer systems into the game properly!
That will include elements like Side Quests, Story Quests and of course Randomised Customers! These will combine with the Trinket systems to make sure that the game feels alive and responds to what you're making - our dream is that you can keep serving customers for as long as you enjoy playing the game, and that those customers will engage with the weird and wonderful trinkets you find, clean and upcycle in fun ways! Some of them will love your strange combinations and pay more for them, others want things a little more vanilla, and others will even ask for really specific things that you have to go and find the individual parts of before you an make them! This is all so that your little Goblin shop feels like part of a real place!
Well it's all getting very exciting and we can't wait to show you more - but between now and then next update the Beta will be released and there are a bunch of nervous and excited Developer Goblins I need to go and help.
Until next time, stay Goblin!