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Squeaky Clean - audio and sponges

[h3]Dev Progress[/h3]

We're hard at work (as always) but the thing that stuck out for us to share this time was a look at the progress we're making on the cleaning audio. This is very incomplete, showing the systems and responsiveness rather than the intended audio quality or assets, but the crucial thing to notice is that the sponge noises now react to your motions!

[previewyoutube][/previewyoutube]

It's soooooo much more satisfying now, we're super stoked to see how you like it in play!

We've also really started digging into the planning of the Early Access launch features, and while we still need to measure the complexity against the time we have to make it all, we're confident of being able to present a pretty accurate roadmap sometime soon!

[h3]Backer Surveys are sent![/h3]
We sent out the basic surveys for all backers last week, so please check your inbox, junk mail, and the like for the link if you're a Kickstarter backer. We've made sure this survey gives us what we need to cover the majority of the rewards, but it's worth going into some detail here:

"Toss A Coin To Your Goblins", "Trash Goblins", "Collector Goblins", and "Beta Access Goblins" - you're all set! We've got everything we need once you've responded to the survey! Yay!

"Delver Goblins", "Doppelgoblins", "Quest Goblins", "Very Important Goblins", "Fashionably Late Goblins" and "Eureka Goblins", you're more complex. Because we will need to gather images and go into feedback and iteration for Trinkets, NPCs and Quests, we're going to have to build and send a different survey for each of you. So you can expect that in the not-too-distant future.