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Hermit and Pig News

Steam screenshots and Steam cloud now available

[p]Howdy folks! Another update for you. This time, we’ve added a few features requested by players:[/p]
  • [p]Steam screenshots should work now.[/p]
  • [p]Steam Cloud saving should work now, so you should be able to open your save file across devices. IMPORTANT NOTE: Because of how Steam handles transfers, whichever device you open first will overwrite the save files on any device you open afterward. So if your main file is on your Steam Deck and a second, less important file is on your PC, you should open the game on your Steam Deck first, then open it on your PC.[/p]
  • [p]On non-standard aspect ratios, you will now see a patterned border around battles and conversations. It was a design choice on our end to limit the battle/conversation aspect ratio to ensure animations and layouts are consistent. The old black border wasn’t a bug! With the patterned border, it should now be clearer that the size of battles and conversations is intentional.[/p]

Error at the end of the guards fight

[p]For those that got this error following the last update, it should be fixed now! Make sure to restart Steam to ensure you get the latest version. Apologies for the inconvenience!
[/p]
ERROR in action number 1
of Step Event0 for object ob_transition:
struct_get argument 1 incorrect type (undefined) expecting a Number (YYGI32)

\[
"gml_Script_getTranslatedStr (line 36)",
"gml_Script_anon@7312@___struct___306@___struct___305@battleEndWin@BattleActionsEnd (line 234)",
"gml_Object_ob_transition_Step_0 (line 41)"
]

February 9th Update

[p]Howdy folks![/p][p][/p][p]Just published a new version with a bunch of fixes for errors and sticky spots that have been reported over the days since we released. If you run into any new issues, please report them in this form: https://forms.gle/hh2c66F7TPsAF8KU9[/p][p][/p][p]Errors: most of these are edge cases that only happened to 1-2 of the hundreds of people that have been playing, but wanted to note them here in case any of you are reading through them![/p]
  • [p]Step Event0 for object ob_player: Unable to find any instance for object index '-4' name ''[/p]
  • [p]Step Event1 for object TimerManager: argument is not a method, unable to call[/p]
  • [p]Step Event0 for object ob_player: Variable Index \[1] out of range \[1] - -1.109377(109377,1)[/p]
  • [p]Create Event for object ob_menu_helper: sprite_get_name argument 1 incorrect type (string) expecting a Number (YYGI32)[/p]
  • [p]Create Event for object ob_menu_save_load: sprite_get_name argument 1 incorrect type (string) expecting a Number (YYGI32)[/p]
  • [p]Create Event for object ob_game: JSON parse error : unexpected end of data[/p]
  • [p]Step Event0 for object ob_menu_start: struct_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)[/p]
  • [p]Step Event1 for object TimerManager: Unable to get variable position from object 0000026311EE9D00[/p]
  • [p]Draw Event for object ob_pig: bool argument is unset[/p]
  • [p]Step Event0 for object ob_timer: Attempting to set Instance id 715865 with Object Index 280 (ob_animation) with invalid bound top nan bottom nan left nan right nan[/p]
[p][/p][p]Sticky spots: I went through and cleaned up some of the painted collision to try and prevent getting stuck in the following areas:[/p]
  • [p]Green guy house above lamp.[/p]
  • [p]After Wren’s house, heading toward the well, between spike and river bank.[/p]
  • [p]Before Wren’s house, in the bottom left corner of the truck that pig jumps into.[/p]
  • [p]Bottom left corner of witch’s house between wall and table (couldn’t recreate but made a change that should hopefully help).[/p]
  • [p]In town, in the restaurant, between wall and the guy talking to the business man.[/p]
  • [p]In town, in the sewer, top of pipes near stairs in second sewer area.[/p]
  • [p]In town, in the first open area, the spot north of a bench and fence.[/p]
  • [p]In town, got rid of the hidden walls in the park after Hermit’s speech.[/p]
  • [p]In town, a spot near the line of bottom buildings directly below the park.[/p]

Hermit and Pig’s First Reviews Are In

[p]Hermit and Pig launched on Steam last week, and we're really grateful for the thoughtful response from press so far.[/p]
  • [p]RPGFan: 95/100[/p]
  • [p]The A.V. Club: A- (91/100)[/p]
  • [p]Loot Level Chill: 9/10[/p]
  • [p]STWGames (Italy): 9/10[/p]
  • [p]So Many Games: 4.5/5[/p]
  • [p]Destructoid: 8/10[/p]
  • [p]Quest Daily: 8/10[/p]
  • [p]The Indie Game Café: 4/5[/p]
[p]“A heartfelt RPG that isn’t afraid to sit with discomfort.” — The A.V. Club[/p][p]“One of the most emotionally grounded indie RPGs in recent memory.” — RPGFan[/p]
[p]Hermit and Pig has also been featured by Polygon, GameRant, and Good Game Lobby, with coverage exploring its themes of social anxiety, corporate forces, and stepping into discomfort.[/p][p]Steam player reviews make a huge difference for small indie games, so if you’ve been enjoying your time with Hermit and Pig, leaving a review really helps - especially this early on. [/p][p]Thank you to everyone who’s played, shared, or supported the game so far![/p][p][/p][p]Mason & Nathan[/p][p][/p]

Error when talking to pig is fixed!

[p]For anyone experiencing the following error when you get to the end of the prologue and talk to pig, this has been fixed! Just restart Steam and you should get the update. Apologies for the inconvenience!

ERROR in action number 1
of Create Event for object ob_convo_manager:
Chatterbox:
"pig.yarn" could not be parsed.[/p]