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REAL WEB LEGENDS: Carter's Quest News

Carter's Quest's One Year Anniversary!

[p][/p][p][/p][p]Hello, everyone! How time flies, am I right?[/p][p][/p][p]Over the past year, a lot has changed in my life as a result of this wonderfully weird project. I'm eternally grateful for the support I've received from the community at large, and excited for those who have yet to jump in.[/p][p][/p][p]As you all know, Act 2 remains in heavy development. I would have liked to come out swinging with a teaser trailer, but we aren't quite there yet. Nevertheless, I think this torturous wait will have turned out to be worth it.[/p][p][/p][p]In the past year I have shipped 3 content updates, including the likes of Launch^2 and the Winter update, which together have nearly doubled the amount of available content in the game. In addition, I've reworked huge aspects of the game in response to feedback. [/p][p][/p][p]To celebrate the occasion, REAL WEB LEGENDS: Carter's Quest is 40% off. The highest discount ever, for the highest age the game has ever been. There are video games turning one that have never turned one before! Incredibly shocking developments.[/p][p][/p][p]In addition, I have enabled Cloud Saves! If I set it up right, it should just work, so here's to hoping![/p][p][/p][p]As always, I urge you to join the Discord to connect with the community if you haven't already.[/p][p][/p][p][/p]

Patch for July 8th

  • [p] Fixed a visual bug with shadow-casting lights in the Wizard's College
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  • [p] Updated the visuals of Lanky and Bow Lanky, with more to come
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  • [p] Updated Carter's run cycle (finally!)
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  • [p] Added feedback for picking up healing items
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  • [p] Fixed bugs with Ryval's Broadsword
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  • [p] Improved Steam Deck performance in complex situations, like the Rat Imp structures in the open world
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  • [p]Added some new sounds and feedback for the magical bounce pads in the Entrance Hall of the Wizard's College and the one conjured by Jalysus in the defense of Kaliere Commune[/p][p][/p]
  • [p]Experimental fix for the bug that causes Carter to be unable to use his weaponry until you dodge, jump, or get hit[/p]

Act 2 Update

[p]Hello, everybody! Goba here.[/p][p][/p][p]We are coming up on the one year anniversary of release. How harrowing![/p][p][/p][p]That being said, great progress has been made on Act 2, and I'd like to share some of it with you. The first dungeon of Act 2 is nearing completion, sporting a beautiful new visual style. As well, the new cutscenes are looking better than ever. Take a look![/p][p][/p][p][/p][carousel][/carousel][p]The Temple of the Lost Faith is the first dungeon of Act 2: an ancient, pre-Phyllubian religious site taken over by Helix operatives. It is your first stop on the way to Iridopolis, the Elven capital. The dungeon is gorgeous, with secrets to find and new enemies to encounter. I'm confident you'll love it![/p][p][/p][p]I am hoping to share more in the coming months. Thank you all for your patience! I do not yet have a concrete release date, but if I had to put a percentage on it, I would say Act 2 is roughly 30% complete. [/p]

Patch for May 21st

  • Rewrote environment volume handling, squashing many long-standing visual bugs and improving the experience of traversing the open world
  • Fixed visual issues with the naked costume
  • Improved the behavior of the audio manager, hopefully resulting in less moments where the music completely disappears

Patch 3 for May 20th

  • Fixed UX issues with the options menu, and automatically scrolling menus in general, when accessed with the mouse
  • Fixed resolution and windowed mode settings not being changeable