0.8.31 - Balance, fire and save fixes
Gameplay & Balance
• Burn and Flamed are now separate effects.
• Bosses are now immune to knockback and Ignited. Health increased.
• Enemies now respect Flamed and Slowed immunities.
• Reduced upgrade and reroll costs.
Weapons & Incantations
• Weapon slot randomization improved at incantation pedestal – avoids duplicates and repeated pairs. (Community feedback: MrWhitefolks)
• Flamethrower fixes: multiplayer logic, damage curve, and SFX.
Multiplayer & Network
• Fixed clients not initializing weapon logic when joining late.
• Fixed clients modifying net variables.
Saving
• Dagonite wallet value now triggers a save when changed. (Community feedback: MrWhitefolks)
UI
• Fixed journal always scrolling.
Audio & Visuals
• Removed sub-70Hz frequencies from boss audio. (Community feedback: Amalgamation)
• Fixes Magma Wall fire particles dissapearing (Community feedback: MrWhitefolks)
• Fixed animation looping issue when Kinetic Deep One facing north.
• Burn and Flamed are now separate effects.
• Bosses are now immune to knockback and Ignited. Health increased.
• Enemies now respect Flamed and Slowed immunities.
• Reduced upgrade and reroll costs.
Weapons & Incantations
• Weapon slot randomization improved at incantation pedestal – avoids duplicates and repeated pairs. (Community feedback: MrWhitefolks)
• Flamethrower fixes: multiplayer logic, damage curve, and SFX.
Multiplayer & Network
• Fixed clients not initializing weapon logic when joining late.
• Fixed clients modifying net variables.
Saving
• Dagonite wallet value now triggers a save when changed. (Community feedback: MrWhitefolks)
UI
• Fixed journal always scrolling.
Audio & Visuals
• Removed sub-70Hz frequencies from boss audio. (Community feedback: Amalgamation)
• Fixes Magma Wall fire particles dissapearing (Community feedback: MrWhitefolks)
• Fixed animation looping issue when Kinetic Deep One facing north.