1. Cthulhu's Reach: Devil Reef
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  3. Patch of Tendrils – Fixes and Balance Adjustments

Patch of Tendrils – Fixes and Balance Adjustments

[p]Through the void, silent tendrils weave subtle corrections, leading you ever more safely through the darkness.[/p][p]
Audio[/p]
  • [p]Improved music on end screen[/p]
[p]
Balance[/p]
  • [p]Enemy plasma bullets can hit other enemies, not only players[/p]
  • [p]Enemies will try to shoot player only if they have free sight (other enemies are treated as obscuring the target)[/p]
[p]
Fixes[/p]
  • [p]Fixed traps not spawning on Act III while playing Multiplayer (Community feedback: MrWhitefolks)[/p]
  • [p]Fixed an issue where the player could fall through the ground on ActIII (Community feedback: Good_Ol_Rusty)[/p]
  • [p]Dagon's stage now works as intended in multiplayer (Community feedback: MrWhitefolks)[/p]
  • [p]Fixed pedestal interactions that forced doors to be closed[/p]
  • [p]Fixed loot placement outside of the Mother Hydra map[/p]
  • [p]Fixed Panic effect: affected enemies now correctly attack other enemies[/p]
  • [p]Stability fixes[/p]
[p]Thank you, explorers of the unknown, for your patience and guidance through the darkness!

- The Dev Team[/p]