Patch of Tendrils – Fixes and Balance Adjustments
[p]Through the void, silent tendrils weave subtle corrections, leading you ever more safely through the darkness.[/p][p]
Audio[/p]
Balance[/p]
Fixes[/p]
- The Dev Team[/p]
Audio[/p]
- [p]Improved music on end screen[/p]
Balance[/p]
- [p]Enemy plasma bullets can hit other enemies, not only players[/p]
- [p]Enemies will try to shoot player only if they have free sight (other enemies are treated as obscuring the target)[/p]
Fixes[/p]
- [p]Fixed traps not spawning on Act III while playing Multiplayer (Community feedback: MrWhitefolks)[/p]
- [p]Fixed an issue where the player could fall through the ground on ActIII (Community feedback: Good_Ol_Rusty)[/p]
- [p]Dagon's stage now works as intended in multiplayer (Community feedback: MrWhitefolks)[/p]
- [p]Fixed pedestal interactions that forced doors to be closed[/p]
- [p]Fixed loot placement outside of the Mother Hydra map[/p]
- [p]Fixed Panic effect: affected enemies now correctly attack other enemies[/p]
- [p]Stability fixes[/p]
- The Dev Team[/p]