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  3. Patch Update – Stability From Beyond

Patch Update – Stability From Beyond

[p]Greetings, wanderers.
A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu’s Reach: Devil Reef smooth and perilous.[/p][p]This update focuses entirely on bugfixing, cleanup, and tightening the experience across all acts.[/p][p][/p][h3]Eldritch Incantation Fixes[/h3][p]Issues affecting Eldritch Incantations has now been resolved causing powers not to appear properly. Eldritch abilities should now manifest as intended.[/p][h3]Enemy & Boss Fixes[/h3]
  • [p]Deep Ones: improved stopping distance and attack logic[/p]
  • [p]Watcher: collider fixes, correct bullet behavior, continues attacking while flamed[/p]
  • [p]Mother Hydra: timeline signal and teleport fixes[/p]
  • [p]Specters: corrected collider issues[/p]
  • [p]Bosses now properly deactivate colliders on death[/p]
[h3]Combat & Effects[/h3]
  • [p]Fixed artillery explosion issues[/p]
  • [p]Deep One bullets are now dealing eldritch schooled damage as intended (Community feedback: Good_Ol_Rusty)[/p]
  • [p]Enemy bullets interaction improvements[/p]
  • [p]Panicked effect now behaves as intended[/p]
  • [p]Flamed effect and related VFX stability improvements[/p]
  • [p]Enemy behavior fixes related to visibility and aim leading[/p]
[h3]Levels & Navigation[/h3]
  • [p]Patched holes in the Act 3 boss level[/p]
  • [p]Fixed loot spawning outside intended areas[/p]
  • [p]Adjusted Act 3 floor replacements and exit stairs[/p]
  • [p]Navmesh and parenting cleanups[/p]
[h3]UI & HUD[/h3]
  • [p]Eldritch button graphics and VFX updates[/p]
  • [p]Party portrait/emote font fix (Community feedback: MrWhitefolks)[/p]
  • [p]Incantation lists sorted and UI responsiveness improved[/p]
[h3]Audio & VFX[/h3]
  • [p]Fixed SFX not triggering properly on remote effects[/p]
  • [p]Fixed credits music not playing[/p]
[h3]Miscellaneous Fixes[/h3]
  • [p]Pedestals no longer lock doors incorrectly[/p]
  • [p]Teleport signals restored in several cutscenes[/p]
  • [p]Client-side trap, slowed, and life-steal RPC issues resolved[/p]
  • [p]Rigidbody and physics adjustments on certain enemies[/p]
  • [p]General stability and performance cleanup[/p]
[p][/p][p]Thank you for continuing to brave the depths and for reporting the horrors you encounter.[/p][p]- The Dev Team[/p]