1. Cthulhu's Reach: Devil Reef
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  3. Patch Update – Refinements From The Deep

Patch Update – Refinements From The Deep

[p]Greetings, wanderers.[/p][p]A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu's Reach: Devil Reef smooth and perilous.[/p][p]This update focuses entirely on bugfixing, polish, and tightening the experience across all systems.[/p][h3]Combat & Enemies[/h3]
  • [p]Worm encounters: fixed dodging into worms not properly ending dodge progression, ensuring combat flow remains uninterrupted[/p]
  • [p]Enemy targeting: resolved null reference issues that could cause combat hiccups[/p]
[h3]Hut & Weapon Systems[/h3]
  • [p]Weapon slots: fixed activation actions being disabled after leaving the hut[/p]
  • [p]Tooltips: modules now properly deactivate when exiting the hut[/p]
  • [p]Locked weapons: added diary shortcut to tooltips and improved hut-diary interaction flow for smoother navigation[/p]
  • [p]Store improvements: buying all weapon upgrades now automatically refills weapons without requiring a reroll[/p]
[h3]Audio & Atmosphere[/h3]
  • [p]Beach ambience: fixed audio loop not stopping properly, preventing sound from bleeding between areas[/p]
  • [p]UI sounds: unlock buildup SFX no longer plays when pointer is not hovering over buttons[/p]
[h3]Multiplayer Stability[/h3]
  • [p]Cutscene synchronization: resolved issues when players connect during cutscenes, ensuring all wanderers experience story moments correctly[/p]
  • [p]Network spawn: added checks to handle connecting players during cutscenes[/p]
[h3]UI & State Management[/h3]
  • [p]Spectator state: fixed issue where opening and closing the in-run menu prevented proper return to spectating[/p]
[h3]Map Editor[/h3]
  • [p]Brush collection: fixed dropdown selection bug for smoother level creation[/p]
[h3]Miscellaneous[/h3]
  • [p]Weapon slot selection: added error handling to prevent crashes[/p]
[p][/p][p]May the tides be ever in your favor.[/p][p]- The Dev Team[/p]