Update: Sanity and Curses
[p]
[/p][h2]Patch Update – Madness Ascending[/h2][p]
Greetings, wanderers.
A significant update has emerged from the eldritch depths—bringing profound changes to the Sanity and Sanity Curse systems, alongside critical stability improvements and new dark mechanics.
[/p][h3]Major Features & Systems[/h3][p]
Sanity & Sanity Curse System Overhaul [/p]
New Astral Damage School [/p]
New Effects & Mechanics [/p]
[/p][h3]New Sanity Curses[/h3][p]15 new stackable Sanity Curses replace the old. Each curse offers a powerful strength alongside a dangerous weakness: [/p]
[/p][h3]Combat & Damage System[/h3]
[/p][h3]Multiplayer & Networking [/h3]
The madness deepens. Will you embrace it, or let it consume you?
- The Dev Team
[/p]
Greetings, wanderers.
A significant update has emerged from the eldritch depths—bringing profound changes to the Sanity and Sanity Curse systems, alongside critical stability improvements and new dark mechanics.
[/p][h3]Major Features & Systems[/h3][p]
Sanity & Sanity Curse System Overhaul [/p]
- [p]Replaced 10 old Sanity Curses with 15 new stackable Sanity Curses, dramatically expanding the dark bargains available [/p]
- [p]Sanity Curses are no longer removed when sanity is restored—your sins persist [/p]
- [p]Sanity now operates on an ascending system—the madness only grows [/p]
- [p]Sanity is no longer restored on level start or boss kills—manage your mind carefully [/p]
- [p]Overspending sanity is now always possible—if sanity reaches 0 when spending, you gain a new Sanity Curse [/p]
- [p]Sanity Curses now affect defense context, making defensive builds riskier under affliction [/p]
- [p]Added sanity volume fluctuation system with transition and variance parameters for more atmospheric audio [/p]
- [p]Removed purchase gates from incantation window and item pickups for smoother progression [/p]
New Astral Damage School [/p]
- [p]Introduced Astral damage school with complete damage calculation support [/p]
- [p]Updated damage flow to properly display Astral damage [/p]
- [p]Fixed Astral residue behavior on shotgun shells and rifle weapons [/p]
New Effects & Mechanics [/p]
- [p]Added "Signed" effect for Sanity Curse-based mechanics [/p]
- [p]Added green bottle graphic for sanity restoration items [/p]
[/p][h3]New Sanity Curses[/h3][p]15 new stackable Sanity Curses replace the old. Each curse offers a powerful strength alongside a dangerous weakness: [/p]
- [p]Hydrophobic Paradox - Standing in water deals Psychic damage, but grants massive damage increase while submerged[/p]
- [p]Pyroclast's Oath - Lava burns you harder, but while standing in lava your Ignited explosions become devastating[/p]
- [p]Glass Cannon Pact - Permanently reduces max health, but grants huge damage boost when below 30% HP[/p]
- [p]Brittle Ascension - Enables fall damage, but jumping grants invincibility frames and increased jump height[/p]
- [p]Hemophiliac's Hunger - Bleeding effects last longer on you, but each enemy bleed stack increases your damage[/p]
- [p]Trapmaster's Bargain - Traps deal increased damage to you, but triggering them grants temporary damage buff[/p]
- [p]Melee Martyr - Take increased melee damage, but reflect a portion back to attackers[/p]
- [p]Kinetic Frailty - Kinetic damage vulnerability increased, but attacks gain bonus knockback[/p]
- [p]Psychic Vampire - Slowed effects deal double damage to you, but slowed enemies heal you when damaged[/p]
- [p]Occult Harvester - Occult damage vulnerability increased, but killing bleeding enemies drops sanity pickups[/p]
- [p]Critical Conduit - Take increased damage from critical hits, but your crits mark enemies to take amplified damage from all sources[/p]
- [p]Adrenaline Addict - Stamina regeneration delayed, but successful dodges grant stacking movement speed buffs[/p]
- [p]Chaos Ascendant - Attacks have chance to damage yourself, but all self-damage permanently increases your damage output[/p]
- [p]Blood Tyrant - Occult damage vulnerability increased, but killing bleeding enemies triggers Occult AOE explosions[/p]
- [p]Slow Burn - Burn effects deal increased damage to you, but all attacks gain increased Flamed chance and damage[/p]
[/p][h3]Combat & Damage System[/h3]
- [p]Added immunity filtering to damage calculation [/p]
- [p]Fixed damage percent modifiers to properly filter out "None" damage type [/p]
- [p]Improved damage calculation performance [/p]
[/p][h3]Multiplayer & Networking [/h3]
- [p]Improved network stability and synchronization [/p]
- [p]Fixed minimap synchronization issues [/p][p]
[/p]
- [p]Fixed dagonite label not showing actual value at start [/p]
- [p]Improved level generator stability [/p]
- [p]Added door lighting for better visibility
[/p]
The madness deepens. Will you embrace it, or let it consume you?
- The Dev Team
[/p]