1. Cthulhu's Reach: Devil Reef
  2. News

Cthulhu's Reach: Devil Reef News

Map Editor, Incantations & Blood FX

Hey everyone!

The latest update is live — and it’s meaty. Whether you're here to sculpt chaos from the ground up or simply want your explosions bloodier and louder, there’s plenty waiting for you. Let’s dive in.

Map Editor: Now in Your Hands (Experimental)
That’s right — the Map Editor is here!

You can now create, play, and share your own maps. Place enemies, weapons, pickups, and more. Want to build a tightly packed corridor brawl? A wide open arena filled with flamethrowers and trap clusters? Go wild.

⚠️ The Map Editor is still experimental — expect rough edges and frequent updates as we shape this into a core tool for the community. We can’t wait to see what you make.



Key features:
  • Tools to place and move Map Blocks, Weapons, Enemy Spawners and Traps.
  • Inspector Panel - Tweak properties of placed objects
  • Test map - Test your map directly inside the editor.
  • Mod.io - Download maps from Mod.IO to play other players' creations.


New Incantation Synergies
The Fury of the Burning Star (ignited effects) and Pact of the Burning Star (flamed effects) sets now offer unique synergies when used together. These sets now have more depth, allowing you to fine-tune your build with meaningful choices and trade-offs.

Play around with combinations and find a setup that fits your playstyle.


Blood VFX Overhaul
You asked. We bled.



The blood system has been fully reworked with:
  • New splat decals
  • Persistent gore
  • More juice, more style

Whether you're hacking, shooting, or flamethrowering your way through the map — it’s gonna get messy (in the best way).

Also in This Update
  • New font type for better character support.
  • Balancing of Flamethrower DPS.
  • Bugs and fixes

As always, keep the feedback and bug reports coming — the creativity and chaos you bring to the world never cease to amaze us. Keep building. Keep shooting. Keep casting. And above all — keep it bloody.

See you in the editor!

— The Dev Team 🔥

0.8.31 - Balance, fire and save fixes

Gameplay & Balance
• Burn and Flamed are now separate effects.
• Bosses are now immune to knockback and Ignited. Health increased.
• Enemies now respect Flamed and Slowed immunities.
• Reduced upgrade and reroll costs.

Weapons & Incantations
• Weapon slot randomization improved at incantation pedestal – avoids duplicates and repeated pairs. (Community feedback: MrWhitefolks)
• Flamethrower fixes: multiplayer logic, damage curve, and SFX.

Multiplayer & Network
• Fixed clients not initializing weapon logic when joining late.
• Fixed clients modifying net variables.

Saving
• Dagonite wallet value now triggers a save when changed. (Community feedback: MrWhitefolks)

UI
• Fixed journal always scrolling.

Audio & Visuals
• Removed sub-70Hz frequencies from boss audio. (Community feedback: Amalgamation)
• Fixes Magma Wall fire particles dissapearing (Community feedback: MrWhitefolks)
• Fixed animation looping issue when Kinetic Deep One facing north.

The Flames Rise – Update Now Live



Hello wanderers,
A new update has arrived, bringing sweeping changes to gameplay, combat, and the horrors you face beyond the veil.

🔮 Incantation System Overhaul
The arcane arts have evolved. This update introduces a complete rework of the incantation system, featuring 20+ unique incantations that now interact directly with your loadout and character stats. Want to imbue your weapon with scorching embers or boost your speed with blood rituals? You can — if you dare.



🔥 Flamethrower Added
The new flamethrower is built for devastation. Engulf multiple enemies at once and leave blazing patches of fire in your wake. It’s a tool of chaos—and exactly what you’ll need for what’s coming next.



🐙 The Deep One Reawakens
A familiar terror has returned, reborn. The Deep One in Act 2 has been fully reimagined: it’s larger and more vicious. It doesn’t just emerge—it erupts.



⚖️ Game Balance Improvements
We’ve also implemented balance tweaks across the board, tuning enemy behavior, weapon damage curves, and resource scaling. These changes aim to enhance the tension without tipping into frustration.

As always, thank you for playing, testing, and giving us the feedback that shapes this world.
See you in the fire.

— The Dev Team 🔥

0.8.21 - Control settings freeze fix

Minor patch fixing a control binding freeze and some enemy naming inconsistencies.

Changelog:
  • Fixed a freeze when adjusting control settings in-game
  • "Burned Prophet" is now named consistently
  • Fixes Watcher boss attack strings

Introducing a new character...FLORENCE

[previewyoutube][/previewyoutube]


September 3rd, 1927

Born of London’s soot and fog, I scraped through life one borrowed pound at a time. When the last door closed, I turned to an American—Mr. Blackwood. A gentleman by dress, a predator by nature. He travels often, appearing where desperation festers. That’s how he found me. He offered coin with one hand and escape with the other. I took both. Foolishly.

Now the due date has passed, and his letters reek of finality. The last one was brief: “Go to Innsmouth. Devil Reef. There are ways to balance your account.”

I should’ve vanished. But desperation dulls reason. So here I am.

Innsmouth is a place rotting from the inside out. The air is thick with salt and mildew, the buildings warped and leaning, as if recoiling from what sleeps offshore. The people speak little, and when they look at me, it’s not with curiosity—but recognition. As if they’ve seen the debt before, wearing different faces.

Tomorrow at dawn, I go to Devil Reef.

Whether I return with my soul intact—or leave it on the ocean floor—depends on what the sea demands for payment.

And what I have left to give.