Hello @everyone!
Steam Next Fest has ended, and I'd like to share some interim results and answer the most frequently asked questions in a FAQ format.
But first, the most important thing - a huge thank you specifically to
you, the person reading this right now. You probably saw the demo on someone's stream or on TikTok, played it yourself, sent us feedback on Discord / the Steam forum / a game review / a survey form. All of this truly affects what the game will be like at release.
We didn't expect our small game to attract so much attention. For a team of just three people, this is incredible. Partly because of this, we had (and in some places still have) issues with server availability. And we simply can't keep up with responding to all incoming messages. If you wrote to us via email or Discord and haven't yet received a response - we see everything, we read everything, we're just not always able to reply to everyone in time. The results of this Steam Next Fest (I'll make a separate post with the numbers) have greatly influenced how we see the game's further development. Initially, we planned to fix bugs, optimize the game a bit, add a couple of features, and release it by the end of the year. After analyzing roughly 5% of all the feedback we received, it's already clear that we need to do much more. So we'll take a few additional months beyond what was planned and try to turn the game into something really sweet!
Thank you again for all your comments and reviews! They strongly motivate us to keep working.
ːnecroheartː ːnecroheartː ːnecroheartː
FAQ
[h2]How long will the demo remain available?[/h2]
We have no plans to remove the demo at least until the end of October. Most likely, it will stay available even longer.
[h2]Will the demo receive updates?[/h2]
No new features will be added to the demo - those are being developed only for the release version. However, bug fixes and optimizations
will be delivered to the demo.
[h2]When will the game be released?[/h2]
We don't know the exact date ourselves yet. Right now, we're aiming for early next year.
[h2]How much will it cost?[/h2]
We don't know that yet either. What we can say for sure is that the game won't be expensive. Even with all the improvements and new features we plan to add, Final Sentence will remain a small, fun game about typing. And we want to give it a fair price without any sneaky tricks.
[h2]What new content will there be?[/h2]
There will definitely be more new prompts. Fun stuff to compete with each other will appear - leaderboards with different parameters, leagues, extended statistics. The ability to customize lobbies with many options and make them private. As for new game modes, we want to keep that a secret for now.
[h2]Will other languages be supported?[/h2]
Right now we support English, Spanish, Portuguese, French, German and Russian. We
really want to add more. We don't currently have the capacity to handle this ourselves, but we might be able to pull it off with your help. Next week, we'll try to organize something like a community localization group and see how it goes. There'll be a separate post about it later.
[h2]Who is developing the game?[/h2]
There are three of us. Each of us does an endless number of things across the whole project. But if we try to fit our roles into some framework: I'm Dima Minsky, living in Lithuania - I handle communication, money, and a bit of servers. Then there's Alex, who lives in Germany - he's the real programmer and also wrote all the text in the game. And there's Slava. He's responsible for everything you see in the game: textures, models, effects, animations all done by his hands. Slava lives in Georgia. So if somewhere on the internet you see comments like "this is a Lithuanian game" or "a Slavic game" or something else, they're only partially true. This game is made by humans on planet Earth, that's for sure.
Cheers!
–
Minsky