About the DLC and more
Hello!
Reddit has banned my group and account, so you can follow the news on Steam instead)
A quick reminder: if you enjoy my games, please leave reviews on Steam—this helps a great deal.
I’ve also set up a proper Creator page that you can follow.
I’ve also set up a proper Creator page that you can follow.
1. DLC "Time of Pariah".
Work on the DLC is in full swing. At the moment, 18,500 words are written. We’ll be adding several new endings and lots of new achievements (yes, there were very few before).
As I’ve mentioned, the add-on focuses mainly on the Honey House. Many characters will reveal new sides of themselves, and we’ll get to know some of them much better.
A new 18+ scene will appear in the expansion.
I hope to finish the DLC in August 2025, but it’s still hard to judge exactly how much time remains.



2. Projects that are about to launch.
I realize most of you are here for the beast-folk, but I can’t help mentioning two titles that should be out very soon:
А) «Legends of Savvarah: Flowers and Scorpions».
A project set in the Savvarah universe, but on another continent.

B)Я пью Щавелевый Кофе, чтобы перезапустить реальность, но на меня охотятся Монстро-Девушки и вооруженные агенты.
A game set outside the world of Savvarah. Anime, fan-service and all that, but… lots of branching paths, appealing visuals, and, in my view, a perfectly solid story.
3. Plans for the future.
I’ve postponed the previously announced Savvarah projects after reviewing my "progress". Several new projects are now in their early stages. Their announcements will come later, but let’s go in order.
3.1. Legends of Savvarah: The Tigonia Crisis.
If you’re waiting for more beast-folk, good news—they’re coming.
I expect this project to release only in 2027 (possibly earlier, but I don’t want to promise).
The protagonist is Shakhantir, King of Water Tigonia. The story unfolds about 800 years after Time of Pariah, so no familiar characters will appear. It’s a standalone tale on a larger scale.

3.2. Queen of the Orcs.
This is not planned as a visual novel. While it will be narrative-driven, we intend to include character progression, turn-based battles, and even some tactical elements.
Gameplay is still being sketched out.
At the start you’ll choose one of three heroines, lead her to the head of the clan, and then manage the clan on a global map.
Character art is ready; everything else is in the concept phase.







3.3. Project Arachnid: Awaken My Humanity.
Also not exactly a visual novel, but a narrative-oriented game with an idea I’m very excited about. More details later—I don’t want to reveal too much yet.
Below are some character designs and fragments from that project:




Thank you for following : )
Reddit has banned my group and account, so you can follow the news on Steam instead)
A quick reminder: if you enjoy my games, please leave reviews on Steam—this helps a great deal.
I’ve also set up a proper Creator page that you can follow.
I’ve also set up a proper Creator page that you can follow.
1. DLC "Time of Pariah".
Work on the DLC is in full swing. At the moment, 18,500 words are written. We’ll be adding several new endings and lots of new achievements (yes, there were very few before).
As I’ve mentioned, the add-on focuses mainly on the Honey House. Many characters will reveal new sides of themselves, and we’ll get to know some of them much better.
A new 18+ scene will appear in the expansion.
I hope to finish the DLC in August 2025, but it’s still hard to judge exactly how much time remains.



2. Projects that are about to launch.
I realize most of you are here for the beast-folk, but I can’t help mentioning two titles that should be out very soon:
А) «Legends of Savvarah: Flowers and Scorpions». A project set in the Savvarah universe, but on another continent.

B)Я пью Щавелевый Кофе, чтобы перезапустить реальность, но на меня охотятся Монстро-Девушки и вооруженные агенты.
A game set outside the world of Savvarah. Anime, fan-service and all that, but… lots of branching paths, appealing visuals, and, in my view, a perfectly solid story.
3. Plans for the future.
I’ve postponed the previously announced Savvarah projects after reviewing my "progress". Several new projects are now in their early stages. Their announcements will come later, but let’s go in order.
3.1. Legends of Savvarah: The Tigonia Crisis.
If you’re waiting for more beast-folk, good news—they’re coming.
I expect this project to release only in 2027 (possibly earlier, but I don’t want to promise).
The protagonist is Shakhantir, King of Water Tigonia. The story unfolds about 800 years after Time of Pariah, so no familiar characters will appear. It’s a standalone tale on a larger scale.

3.2. Queen of the Orcs.
This is not planned as a visual novel. While it will be narrative-driven, we intend to include character progression, turn-based battles, and even some tactical elements.
Gameplay is still being sketched out.
At the start you’ll choose one of three heroines, lead her to the head of the clan, and then manage the clan on a global map.
Character art is ready; everything else is in the concept phase.







3.3. Project Arachnid: Awaken My Humanity.
Also not exactly a visual novel, but a narrative-oriented game with an idea I’m very excited about. More details later—I don’t want to reveal too much yet.
Below are some character designs and fragments from that project:




Thank you for following : )




















