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Early Access Update #63 - Winery & new aquatic path

In today's update we're adding a new production building, the winery, as well as a seashell road and new color variations for older decorations!


New content:
  • New production building: Winery
  • New road: Seashell path
  • Added color variations for bamboo fence, harbor path and benches.


Improvements:
  • Added new quest names/descriptions based on the recently added resources.
  • Changed the way shaders are organized in the game data. While this doesn't come with a performance improvement, it will reduce overall GPU memory usage and file size. If you experience any visual glitches please let us know.


Gameplay changes:
  • Performing townspeople requests now grants some favor. This is intended as a secondary way to earn a small amount of favor. Visiting other people is still the intended way to stock on Favor points.
  • Changed Pink Tulip resource to be a white flower instead of pink. There was already a purple tulip so with this we're avoiding duplicate resources in the same family. Minimum farm level for shop upgrades asking for purple flowers has changed a bit because of this.


Bugfixes:
  • A sound is no longer played when right clicking on the recycle confirmation dialogs.
  • Should have fixed farm lands being in a different season.
  • Fixed clouds suddenly changing color in the day/night transition.
  • Fixed terrain pop-ups during the farm intro sequence.
  • Fixed minimum farm level for crystal resources in shop upgrades being too low.


Today's Farm showcase: "My Farm" by Moo