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Early Access Update #65 - New year's update

Today's update brings a bunch of fixes and improvements based on feedback obtained during the Winter holidays. We're also adding a few new songs and paintings, as well as a new tile path!



New Content:
  • 2 New paintings: Chicken and Duck paintings.
  • 2 New songs: Gymnopédies and Alouette
  • New path: Flagstone road


Improvements:
  • Added a setting to disable action pop-ups.
  • Added a specific custom permission to allow starting house jobs.
  • Multipliers used in Town shops are now saved between sessions.
  • Roads placed over Sidewalk ground no longer switch to pavement. They will be raised a bit and won't perfectly connect to paths placed on other floor types, which is the reason this wasn't allowed before, but it doesn't look that bad on most road types.
  • Changed achievement description to clearly tell that it's unlocked when you unlock all rewards from an event.
  • Changed the number shown in production building indicators so it shows amount of resources invested and pending harvest, instead of number of productions. This is just a visual change, no changes to the way it works.


Gameplay changes:
  • Reduced chances of uncommon resources (the ones from production buildings and minerals) being required to upgrade shops.


Bugfixes:
  • Fixed mining custom permission not working properly.
  • Fixed available actions showing move/recycle as valid choices while in Buy Mode over a crop.
  • Fixed seeing a directional arrow while recycling items.
  • Should have fixed the "Stuck in Mine" issue.
  • Fixed potential network desynchronization when the host travels to another Land.
  • Fixed texture issues in the Seashell big corner piece.
  • Fixed potential edge case where quest progress wouldn't show up if the game is running at very high framerates.
  • Fixed crops with no resources (the ones from the Xmas event) showing the wrong icon in the map.
  • Fixed being able to place event items when the event is not active by using a sign.
  • Fixed sleeping pose not sounding.
  • Changed exterior Xmas tree size from 1x1 to 2x2. Items already placed will be increased in size if there's enough space, or will be removed if there's not. This was initially intended to be 2x2, but a problem in our development pipeline caused it to become 1x1.


Today's Farm showcase: Szederkert by Szatti