Early Access Update #68 - Hake, mine changes & lots more!
In today's update we're adding a new fish, the Hake, and doing some changes (again) to how the mine works, attempting to dial down a bit on the unpredictability side, to help fulfilling specific quests, etc.

As usual, we've also added a bunch of QoL improvements and bugfixes based on user feedback.
New content:
Gameplay changes:
Improvements:
Bugfixes:
Today's Farm showcase: "BoS (Racing) Farm Team now public!" by Crymsum

As usual, we've also added a bunch of QoL improvements and bugfixes based on user feedback.
New content:
- New fish: Hake (3 variants)
Gameplay changes:
- Prospection tables are added back to each room in the mine again. They can be used to choose a specific mineral that will show up more frequently on that section. This guarantees a minimum spawn rate for the chosen mineral, but it still depends on its rarity.
- Minerals with highest rarity in the mine will show up a bit more often (~5% instead of ~2.5%). Adjusted income values and mining price in the process.
Improvements:
- On-Screen inventory display now shows current item count (doesn't show max value to save clutter).
- Favor earned by helping townspeople now counts towards achievement progress. Favor from daily rewards won't count towards the achievement.
- When looking for favorites in the Find Farms section, people favorited that are not available will be shown as disabled buttons.
- There's now a small time window where you can still fulfill townspeople tasks after they become unavailable. Townspeople Tasks are available for ~1 hour. It could happen that you opened the dialog right before the task became unavailable, and be unable to fulfill it. This fixes it.
- Lobbies that have been inactive for over 5 minutes will not show up in Find Farms.When the game is shutdown in unconventional ways, "ghost" lobbies could remain visible for over 30 minutes, but be unjoinable, showing an error. Note that "active" means "the game is running and internet connection is available". AFK farms will still show up and be joinable as usual.
- "Available" sorting now gives priority to items that may unlock others when leveled up. Also added information regarding that as a new line in the shop details.
- The drone position is now used when opening the map in Terraforming mode. Also, you can now teleport with the drone while terraforming if you open the map.
- Added some visual aids when terraforming to easily spot slopes. Depending on lighting conditions and camera angle, slopes could be hard to differentiate. This should help spotting them.
- Added a setting that allows you to override the visual look of the mine to show the same mineral for all pillars in the room. This is only a visual setting, the mineral will still be randomly chosen as usual.
Bugfixes:
- Fixed FPS counter showing default values in Settings->Video->Advanced
- Fixed farm name character limit being 25 instead of 30.
- Fixed being able to hear and see other players' actions when they're on the mine and you're inside a house.
- Fixed potential invisible players inside buildings issue when having split screen and online players at the same time.
Today's Farm showcase: "BoS (Racing) Farm Team now public!" by Crymsum
