Early Access Update #90 - Small update
Today's update brings a bunch of small changes and QoL improvements, in preparation for the 1.0 release that's coming soon.
Improvements:
Today's Farm showcase: Finished! by Tenshi
Improvements:
- Automatic tractor will now place roads and fences one tile at a time instead of 3. This makes it easier to place corners and surround areas with fences without the need to stop and reorientate. Fences can still be tricky to place, but better than before!
- Fairy light source is now faded when transitioning between day and night.
- Added a 25% option in town shops.
- Added an accesibility setting to limit automatic tractor work speed.This setting makes the tractor slower in case you feel uncomfortable with the usual speed.
- Increased feeders' food per resource bonus from +20% to +50% (this means animals with feeders will require less resources to be fed).
- Decreased resources required in some production buildings. Decreased amount required to exchange some resources for medals in town shops.
- Changed diamonds->medals and coins->medals exchange ratio in the Money Exchange. The Money Exchange was intended as a way to convert some surplus to medals that could be useful elsewhere, but it was not meant as a way to replace other ways to earn medals.
- Fixed fence orientation not updating when changing directions in automatic mode.
- Fixed plate and pedestal not showing event items.
- Fixed split screen player position not being updated in online games when the main player was sitting in a decoration.
- Fixed full width character preview not working on text input dialogs.
- Fixed bug in chat filtering that triggered the filter in specific unintended cases.
Today's Farm showcase: Finished! by Tenshi
