Early Access Update #12 - Diamonds for everyone!
Hi!
In today's update, we're addressing one of the most requested things lately, which is the supply (and demand) of Diamonds around the farm.
We've also found and fixed a (probably)frequent bug related with joining a game via network invites. Thank you to everyone that sent log files of the problematic sessions, as that helped us determine what happened and fix it.
We wanted to add new town shops today as well, but we spent more time than expected fixing the aforemented bug. They will be added in the next update.
Improvements:
Gameplay changes:
Bugfixes:
Today's Farm Showcase: "A lonely red barn" by Jocasta Nyx
In today's update, we're addressing one of the most requested things lately, which is the supply (and demand) of Diamonds around the farm.
We've also found and fixed a (probably)frequent bug related with joining a game via network invites. Thank you to everyone that sent log files of the problematic sessions, as that helped us determine what happened and fix it.
We wanted to add new town shops today as well, but we spent more time than expected fixing the aforemented bug. They will be added in the next update.
Improvements:
- Increased amount of quick travel points that can be built to 40.
- Town upgrade window won't show stats for level 101, as they can't be upgraded to that level.
- Improved looks of T junctions and corners for the Brick road variations.
Gameplay changes:
- Slightly increased harvest money bonus from item level.We still think the logarithmic approach is more adequate, but maybe we went too far with the specific values.
- Reduced price of new plots by approximately 30%. The difference in price will be reimbursed for plots unlocked before this update.
- Leveling up town shops will now increase the amount of diamonds gained per transaction. Approximately one more diamond every 10 levels.
- Reduced increase of townspeople tasks required resources. It wasn't THAT bad, but it could make the deals not as interesting in some cases.
- Increased amount of coins requested/offered in townspeople deals based on level. The amount of money was trivial at mid-high farm levels. We haven't gone too far with this and it's probably still trivial, we'll probably do a second change in the future.
Bugfixes:
- (Probably)Fixed water level issues with non-sprinkler flowers.
- Fixed water sound when using auto tractor to feed animals.
- Changed save method to a more robust behavior, that shouldn't break file contents if the computer crashes while performing a save.
- Fixed accepting an invite causing "Lobby not found" errors later on.
Today's Farm Showcase: "A lonely red barn" by Jocasta Nyx
