Early Access Update #8 - Bugfix update
Hi! Today we're releasing a small update, mainly focused on fixing some issues with the compass and feeders.
Roadmap and updates announcement
Past week we announced we would work on a roadmap to show you, probably at some point during this week. However, we were working so hard on urgent updates and fixes that we weren't really able to properly prepare one!
We've started preparing it now and we'll most likely release it next Monday.
Now that the most important issues (other than all that content that we're still missing when compared to the first game) have been addressed, we'll switch to a slower update schedule. It will depend on the specific contents of each update, but we'll try to stick to a weekly schedule.
New content:
Improvements:
Gameplay changes:
Bugfixes:
Today's Farm showcase: Sleepy time by awesomehaxx
Roadmap and updates announcement
Past week we announced we would work on a roadmap to show you, probably at some point during this week. However, we were working so hard on urgent updates and fixes that we weren't really able to properly prepare one!
We've started preparing it now and we'll most likely release it next Monday.
Now that the most important issues (other than all that content that we're still missing when compared to the first game) have been addressed, we'll switch to a slower update schedule. It will depend on the specific contents of each update, but we'll try to stick to a weekly schedule.
New content:
- Added cow bush
Improvements:
- When moving a feeder or placing animals around a connected feeder, the original group will have priority over the new ones.
- Fences now prevent feeders from connecting to animal groups. Also you can't place fences between a feeder and its connected group.
Gameplay changes:
- Halved cow feeding resource requirements.
Bugfixes:
- Fixed compass stopping working when entering a house.
Today's Farm showcase: Sleepy time by awesomehaxx
